Thanks for the replies - I was wondering if it was indeed balance or if I was missing something obvious in how the game was to be played. I must confess my expectations were a bit off about what I would want to do with the game, but it's still very cool to see and be able to give feedback, while it's still in development - overall it is a very impressive beta product, even if the balance is not quite right. Balancing the game is going to be very tricky - definitively not worth f
cmarcel
So while I realize that the game is beta and that significant allowances need to be made for that, I just can't have fun 'cos each time I try to play, I find myself surrounded by countless mobs that are 10x stronger than any of my troops, which is just no fun at all. How the heck am I supposed to level my heroes when all the mobs have 10-20x the hit points and all I can do to power my heroes up is hope that my random finds on the map will amount to armor (not yet found a single piece)
As I recall, Napoleon's focus in tactics was to concentrate his 'force de frappe' (hitting force) into the narrowest point possible, since whatever troops are at the receiving end of that will crumble very quickly and decisively. To illustrate, consider games like Disciples II and the like: the opponent has 8 troops and you have 8 troops. Ideally, you will have your 8 troops attacking the same single troop on the enemies' side *in the same turn*, while the enemy will have most o