Added a pony Haha... just one?
n3ctaris
Love everything, except... Animations in combat are dreadfully slow, and it appears that you cant mouse to the edge of the screen to move it any more? Anyone else experiencing this? I love playing out every combat, but it's so slow that I've started to auto resolve a lot. I'm sure I could turn animations off, but with my graphics card I shouldn't need to.
[quote who="Frogboy" reply="67" id="3085805"]I was thinking of suggesting the concept of fatigue. That basically, each turn units lose a % of their imitative until they're all the same speed. It would take several turns but eventuallythey'd equal out.[/quote] Sounds like kiting is an initiative issue. Maybe a soft cap on initiative, where you can potentially get 2 turns before an enemy gets one (MAX 2 actions to the enemies 1). The requirement wou
[quote who="joasoze" reply="6" id="3079788"] I only save as a backup for crashes. No reloading EVER. Still, I dont care how others play at all. Let people do what they want.[/quote] Agreed. I personally never save except to leave the game, and the only 'reloading' I do is to start a game from where I left off last play session. But not everyone is able to play with mistakes. Some people need to play the 'perfect' g
[quote who="AM_Shark" reply="16" id="3076968"]Summon Mushroom Pack - Mushroom Pack explodes causing posion damage to all squares around them. Posion ticks 5 each turn unless resisted. Unit has low HP and moves 4 squares. [/quote] [quote who="seanw3" reply="17" id="3076970"]Mushroom Pack sounds more like a Life Spell. We do have a Noxious Cloud that will do basically the same thing. [/quote] How about Summon 6 Pack?<
If I wanted to play heroes of might and magic, I'd just load that game up...
[quote who="klaxton499" reply="6" id="3073145"]Overall, I agree with what you have said. I would like to add one comment. * More City Improvements! I know the design team wants LESS buildings to build. But perhaps more choices and not being able to make them all in every city is where the opportunity for city differentiation comes in. If I have a bunch of buildings that can improve tech, but due to maintenance costs I could only afford those and no other improvements, t
[quote who="EvilMaxWar" reply="4" id="3073131"]Nectaris is also the original Japanese name for the TG16(Pc engine) military madness. [/quote] Well then, yes, that is exactly where I got my handle from! haha.
[quote who="StevenAus" reply="2" id="3072880"]Also, with such a change there would need to be a higher number of champions available, like hiring from a city tavern or inn, or rescuing a champion from a dungeon or other quest.[/quote] Really? I play on hard with all hard or challenging AI and I don't think I've ever had a champ die 5 times...
[quote who="EvilMaxWar" reply="1" id="3072791"]I really like this "X's list of ...." type of post. I cant find much to disagree with in there, although im a bit skeptical on a few points, especially the resource limit. If i understand your example with 20 metal i could get say, 20 metal using units ( like each swordman uses up 1 metal ? ) Ive not played Civ V in a while, Civ IV is the best civ for me And ooc : Is your name by any chance a re
In no particular order: * Outpost Improvements! Lets see outposts tied to a tech line, improvements such as - Garrison (free defenders), Tax Collector (for trade routes passing by), Propaganda Office (spread influence), Moat (better defensive bonus). Some of these improvements could be tied directly to the tech tree and empire wide, and others could be added individual outposts as an improvement. * Champ Equipment! Generally speaking the equipment that is dro
The funny part is, if you had made a melee character, you would have had a much easier time of it. I'm running a game currently where my Sov has level 5 Life magic (for Growth and Regen originally), 35 attack and 45 def, 100hp only level 11. I'm just running around solo because I haven't found a single hero to recruit for kingdoms yet!! Doesn't matter at all though. My Sov is rated 'medium' but I'm killing strong groups with over 250 hp
[quote who="Ratatosk7" reply="3" id="3062693"]I'd almost suggest something like having a limit of one champion/hero per party, [/quote] I did suggest that [e digicons]B)[/e] Have the number of these (hero/leader) units that may join a single party tied to the recruiting tech. To start the game, each Hero/Leader could lead troops, but would be unable to group together until further down the tech path, with
I just wanted to write down some of my suggestions about how to improve this game. Clearly there is room for improvement, the question is, where do you improve? A little history: I've played 5 games on Hard with a Large map and 10 opponents, Dense monsters. I quit each game when it got to the point where i was just auto resolving ALL battles due to the overpoweredness of my 'stack of doom'. I've had leaders that were melee only, martial range
In ledgers under enchantments. (top corner of the ledgers screen)
Oh man... Email received loud and clear. Please tell me this is the game I thought I bought 2 years ago!
All I can think is: "God I hope they don't screw this one up..." Because really, I've been waiting a year to play this game... Elemental has felt like a really big expensive beta.
The Issue The way that armor works in elemental has become a bit of an issue, previously it was attack being too good, now the balance has shifted the other direction. This is a tough balance to get right, there a many variables to look at. On the offensive side you have, strength of the unit, weapon stats, on going magic effects, etc. On the defensive side you have, dex of the unit, avoidance (ak
The issue I have with armor is exactly the one stated above. You can even see the same effect in the early game.. if you attack a guy who has an 8 attack rating, and you have 4-5 armor, they might hit you for 2 damage every other attack... which means that if they don't have any armor, you can easily kill them with even the worst weapon in the game and take little to no damage. This same effect rolls all the way up the tech tree. When I r
Any word on changes for armor? Invincibility is fun for about 3 mins...
Just a heads up, you have to be a bit of a masochist to play Fire Emblem. Any game where you lose a unit in a map and its gone FOREVER is rough. But that's the beauty of it for me... I love that level of challenge, one miss-step and you have to restart the map... hehe
http://ds.ign.com/articles/988/988860p1.html -- Knights in the Nightmare http://ds.ign.com/articles/912/912187p1.html -- Disgaea http://ds.ign.com/articles/883/883264p1.html -- Final Fantasy Tactics (kid friendly, but deep strategy game) http://ds.ign.com/articles/831/831719p1.html -- Front Mission. I have played almost every listed here and by twohawks. My personal suggestions would be: FFT, Fire Emblem, and Age of Empires: Myth. &
Haha.. when this happened to me the first time, I tried giving the hero a 1hp upgrade, hoping that it would go into effect before the death was calculated. No luck however.
Excellent.