Civ would be cool, with beyond the sword? Would like to play Master of Magic, Age of Wonders, Galactic Civs 2, Space Empires 5, Star Trek Birth of the Federation, Fading Suns Noble Aramada, and Ascendancy among other games to.
HookedX
Would like to start a group playing some civ games online, starting with the fantasy setting, games especially Master of Magic, then Elemental war of magic and Age of Wonders 2, then others like galactic civs, space empires 5, and civ 4 & 5. So is anyone familiar with Master of Magic and how to play online?
An optimal solution for the player, npot necessarily the devs :), would be game detail/realism level scales the player can choose. 1. Simple- Age of Wonders level non combat mechanics, almost no Micromanagement, ministers handle most duties (like the ones from Space Empires series) 2. Medium, Civilization 4 level non combat mechanics 3. COmplex, this would have the most options to run your kingdom/empire at a Europa Universalis/Victoria/He
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Great ideas here, let the devs consider these ideas!
This is a good idea definitely, and should be forwarded to the devs. How is that done?
It is a good isea, and might be revolutionary for 4x4s. What you are describing is reverse engineering,adaptation, adoption, and then spreading of culture, language, and technology. It is realistic, an example: The spreading of Hellenistic culture with the empire of Alexander the Great. The Hellenistic culture and techs were adapted by the conquered all the way to India. The adoption of Hellenistic culture and techs by the Romans when they took over Greece a
It is a good idea, hopefully the devs will read about this or we can remind them of all the neat Master of Magic features that were brilliant. At the least, someone can make a mod to add it to the game.
The combination of these aspects put the Moo series above and made it more addictive over decades then Civ, Galactiv Civs, Space Empires etc. I can play MoO 1 & 2 all the time, and have played it many more times then anyother strategy game. I think the Elemental devs and we customers should all closely examine the AI/diplomatic dynamics of those 2 games very closely, for they have reached the Holy Grail of 4x4s like no other games. I dont know what level this AL
Your idea does sound excellent Climber, it would be a perfect compliment to the Master of Magic/Civilization tech combo and population based production playstyles/victory paths. Do you think we can suggest your idea effectively to the game devs, and how do we suggest it in a way that they can think about what a unique and rich experience your idea will provide? You and/or a group of people should fully flesh out the Design Doc/mechanics of this tech tree playstyle and th
While not based on Morale, faction grudges, alliances and cyclical wars were implemented well in Master of Orion 1 & 2. You were able to form trading partnerships both economic and technological, alliances and go to war several times both by "cold war" espionage and hot war over hundreds of years. This built up a sense of charm and personality to the game and the various factions as the player developed a desire to face the bitter rival even across several games. Addit
I believe the basic premise is very viable, but its presentation and design needs tweeks of course. One can look at the precursors of this type of individual economic and victory path system in games like Civilization and Master of Magic. Master of Magic especially allowed the player to specialize cities for certain types of resources or units. Depending on the structures built, you could have cities specializing in: 1. food production 2. mana producti