I think that LH has fixed many balance and gameplay issues, but this is one of the remaining that should be looked into. City militias might play an important role at the start of the game, making it hard to instantly overrun the AI factions, but later on they are too easily overrun. -1 or clink doesn't sound too bad a damage for a unit with 50-100 hp.
Velihopea
1) PC gamer 2) Youtube 3) Gamereactor 4) Metacritic 5) Space sector
"Go to youtube and search for Stardrive devildogff. It is there that all your answers will be found." Watched a few. But for me the opportunity costs for watching youtube videos is gametime. Forums posting have no such cost. The game really looks amazing based on gameplay videos and I think I will buy it the minute it comes to steam beta. Still: 1. Is late game micromanagement a problem? Planets can be automated, but how about fleet management? 2. Coloniz
Few questions: 1. How does the game try to reduce micromanagement (I had an issue with this even with MoO2)? 2. How realistic the game is with colonization? With DW we got quite slow colony building and quite a lot of the planets were uninhabitable or with severe penalties due to low quality. Although I like ES, I dislike the force movement of colonists in millions - game design, that palques almost every space 4x. 3. How easily you get to colonize hazardous planets (t
Quite well written and the science seems pretty solid. Especially liked the space-battle descriptions, land combat was more meh. Still couple of pages to the finish. EDIT: Overall I would give 9/10. Will definitely buy the next book that comes out soon. Was it "The desert of stars"? What I liked: - Space battles. Very captivating and realistic - Setting overall. No aliens (yet?), near future (year is 2140) hard(ish) scifi. - Telling the t
[quote who="BernieTime" reply="12" id="3320586"]Initially I was kinda meh about yet another 4x Fantasy game, took a look at their website and immediately noticed that all their games are done with a Hex grid. Okay, now it has my attention.[/quote] Thats a positive for me also as is their previous focus on more "hard-core" strategy games. I have just completely missed their games though, have to try and find one on sale and try it out. Anyone here tried WW2 or Strategic war?
Dev has previously done mostly WW2 strategy games, so this is a bit of a leap from them. Haven't tried their games, even though I play lot of strategy. D20 system sounds fine to me, any particular reason why it would be problematic? " Looks interesting! Can't have too many 4x fantasy tbs games" Lineup seems pretty impressive already. AoW3, Elemental expansion, Eador, Sovereignty: Crown of Kings... Have I missed some :)
New game by Wastelands interactive Worlds of Magic ( LINK ) "Worlds of Magic is a turn based 4X strategy game set in a fantasy universe. Like all 4X games it is set on the foundation of: Explore, Expand, Exploit and Exterminate. Worlds of Magic contains all the elements you would expect. City founding and management, unit construction and army
I've played Commander : Europe at war. Has the game gotten large changes? Is there any engine, graphical or gameplay improvements over that? Or is it just a change of setting from WW2 to WW1?
"With the game released, more people will move to Game X while some will work on follow-ups to FE." Good plan: workers are fully employed and happy and customers are fully provided with FE stuff and so are also happy :) Also the text was a good plan to flame up the question off: WHAT IS GAME X?? As for GalCiv2: Never liked it much and now there is a lot of competition in that genre. Namely ES, which is better (sorry to say) and constantly developed, but also many
Good old games (chronological order): - Defender of the crown - War of the lance - Panzer general (Still play it!) - X-com - Steel panthers Modern favorites (favorite order) 1) Paradox games (CK2/EU3/VIC2 grouped because they would flood the list) 2) Mount&Blade 3) Civilization 5 4) World of Tanks 5) Blood bowl
[quote who="parrottmath" reply="37" id="3257670"]Also, did you see the guy who had the formatted harddrive problem with your game? [/quote] And I thought that was just a joke [e digicons]:omg:[/e] Frogboy IS evil
FE is a good game and I play it a lot, but best modern strategy game? Not yet. 1. Paradox games (CK2,VIC2,EU3 cannot decide the best) 2. Mount&Blade (Strategy?) 3. Civ5 4. Endless Space 5. Blood Bowl 6. XCOM 7. Distant Worlds 8. FE 9. Warlock 10. Shogun 2 I just checked my Rapt'r profile and it mostly agrees so this must be the truth :) There is no subjective thingies
Pong. Our father had the opportunity to loan it from somebody for a couple of days in the early 80's. First computer we had was C64, but I really don't remember what were the first games we had on that...
[quote who="ildarz" reply="74" id="3247280"] Well, I'm playing beta about a week and game in it's current state seems definitely not ready for release. Tons of bugs.... I will love this game even more than Master of Magic when (if) bugs will gone and some balance will be achieved, but release now... i don't understand it.[/quote] Well, I think that most of the forumites have played the game for too long. If you've got 200+ hours on your gaming meter
Newbie view, 28 hours played total, 8 hours with latest patch. Few things that I find might need some change 1) Cannot upgrade number of troops in a unit as tech unlocks become available. Pretty annoying as it takes some of the motivation to level up units and thus takes away from one key experiences of rpg's IMO. 2) Units that level up should be listed in the battle info log after the battle. 3) Lighly armored/armed units become useless as tech levels rise. Damage
[quote who="Frogboy" reply="13" id="3227699"]+ New inter-game ad system inserted into quest "Sponsored quests" feature added [/quote] Ah. Now we can defeat Kung-Fu Panda © to receive extra Kung-Fu Panda 3 © powers. [quote who="Frogboy" reply="13" id="3227699"]+ Player's sovereign now named "Randolph". This is the player's character in all games now to simplify game setup [/quote] NO! I prefer "Rüdiger". Improved ruler n
Newbie (15 hours in) view: Like: 1) Unit customization (want and axe or spear, greaves or helmet etc for your militia, design them in) Love it! 2) Rpg/strategy mix (the whole concept) 3) Quests, I like the way they are implemented Dislike: 1) Building new cities. This is a no brainer; find a spot = build city as fast as possible. Why there isn't a game in this genre where building one huge city would be a viable strategy (at least for a part
Thanks for the reply's. [quote who="joasoze" reply="2" id="3220110"]There should be enough stuff out there to kill [/quote] If there is no random spawns doesn't that mean that low level monsters are quite quickly killed? (If you don't deliberately avoid killing them) Has there been any talk of random spawns? A sudden onslaught of ogres in your rear would bring nice extra challenges (and randomness) to the game. Further
I'm just into my first game(s) of FE and I have noticed that some monster locations spawn monster armies. I have left a few of these locations untouched near my cities so that I can train my recruit troops by killing these armies off. So I guess my question is two-fold: 1) Is there obvious faults with this strategy that I have missed? 2) Is there random spawns of monsters in the game, making the strategy useless? (I haven't noticed any spawns in the area
I've been following the game and waited for the moment it would arrive on steam to buy it. And so I did. But: One of the points of selling the game on steam should be better visibility of the product. There is no indication whatsoever on steam store main page of Fallen Enchantress . Basically those who have bought the game on steam are those who follow the game through other channels (like this forum). This can't be good for sales.