You can make a location as big as you want, though the "active center" will still be 2x2 max. So why make a thing, that consists from 4 parts if you can make one really big? For example I have made huge dragons with 2x2 "active" tile :) You can even gp out of the "green square" limit :D Or you will make 4 different active zones for location?
Fardeil
I'm not so good at that thing, I'm rather noobish :D I understand what you mean, and like this idea (although such way will take much space and time), but also can't find any examples of what you are saying about in game .xml's. Most monsters are just spawning like "2nd after the death of 1st". And strangely, I can't find any "Goodies" from adventure techs. Where are they?
[quote who="Wylaryzel" reply="17" id="2708318"] If I remember correctly, you can have several options (not only one) with differently likelyhoods. If I understood it right, the smallest percentage comes as the first declaration, afterwards the next one until nothing is left [/quote] Yeah, there is such thing, and it works. But it's like we have "1 and 2 and 3". Also want to know will it be possible to make "1 or 2 or 3" so we get only one
I think it does nothing at this point, wisdom and tomb gave me just emptyness -__-
Yes you will get in in)
So the game didn't stop on the original campaign. *looking on the link* What the hell are these flying cratures?) They look awesome! I enjoyed KA though there were some bugs in the beiginning, rather good game. Thx for the info, Tormy, another worthy thing is on the horizon :)
As far as I know practically nothing changed. TB strategy map and TB tactical battles. Oh, I also am interested in the scale of tactical battles. Will they be at least like on this image?)
[quote who="Grove12345" reply="2" id="2646090"]ya its been out for some time in russia, and i heard ALOT of bad stuff. Shame. It LOOKED amazing.[/quote]It's like half a year or more I think... The thing is that it really looks amazing. The work of artists is definetely great. But other aspects are sure not so good. And I still don't understand the point of just doubling the stats of all units, why not leave them like in the second part? :) Maybe some day some great patches or add-ons
Off-topic question. Can I use my beta to make vids and use screens from it and show it to public? :)
[quote]Gotta have my skeletal army![/quote] Prepare holy weapons men, the undead army is near! [e digicons]:P[/e] I don't think that it would be too overpowered because you can counter most of weak-medium undead even with fire, not to mention some "Light magic". So it's a problem of mages and equipment. There can also be penalty on sp for controlling undead.
Aww, that's a pity... wait, I have off-topic question with such knowledge: will my soverein then die from years? Or is he soooo powerful that time doesn't bother him?) Then planets or distant stars are left) Rather interesting, mybe someone will eventually make a mod if such thing will be possible to create.
You need to pre-order elemental to have acsess to beta (and to have impulse, yes:)). Rather simple)
I like spells that depend on the stars/moon fase)) There already have advantages and drawbacks of such spells. They can be powerfull but if you track the opponent mage then you can predict his strikes and defend against the effects. Maybe not for the first time, because you shouldn't be aware of the tipe of the spell :) [quote]Instead of having the game be all "Hey someones definitely forming a volcano under your city" it could be more vague. You'd be a
[quote who="larrypeters" reply="7" id="2644831"]I like the idea of powerful spells taking a while to cast and everyone knowing where they're targeted. I think Master of Magic had something like this for global affect spells. If someone is trying to cast a volcano spell then it would take maybe 10 turns to complete. During that casting time not only is your Sovereign unable to do anything else, but a nice glowing/pulsing circle appears on the tile the spell is tar
I was also thinking about another idea like this morale, that will also affect it. Food ang gold supply for the army! But there also should be a definition of "province/area resisting" that will determine how difficult it will be for supply caravans to reach the army. So less supplies "-morale", allow looting and it will cause problems with population and land. The major concept is something like this, it can be thought nore thoroughly... Though think it can be too complicated also for realis
Lol, that's a bug) Let's hope there will be not too many people that will use it ^^'
[quote]You have heard of places that are both "Above Sea Level", and "Below Sea Level"?[/quote] Ah yes. But I never heard of rivers from the oceans. Even if there can be such it's still not very likely for that river to pass through the mountains and the ocean can even flood that lowland. Or I just can't imagine that) If there are such rivers then I'm just wrong)
[quote who="Gwakamoli" reply="14" id="2643659"] Quoting FutileEmotion, reply 4 Did anyone else get a sudden urge to use supply depots to block off and siege tank up the Henge? I don't know about you, but I'm picturing some epic battles over the bridge connecting the 2 land masses if 2 armies reach there at the same time ^^[/quote] Me thinks that it would be rather pointless battles for those who don't bother for soldiers, just a pointless bloodbath [e
[quote who="XeronX" reply="8" id="2643625"] Quoting PyroMancer2k, reply 6I might be over analyzing this but Lake Gandru doesn't seem that realistic. It has two rivers leaving it both of which go to the sea and on opposite sides of the continent. Water flows down hill and takes the first available opening so which ever river exit was lower would take precedent except maybe in times of heavy rains when the lake rises enough to poor into the 2nd river. I'm not that familiar with
" Yes I intend to test MP under Beta 2" - Fardeil
So we get keys on the date of beta? Sorry for probably stupid question, it's my first time particapating in something like this [e digicons]^_^'[/e] Is there a date that beta 2 will be starting, if not set in stone something close? Thanks again game looks great. Cant wait to get in. It is said that beta will probably start on this thursday, maybe some later. But it's definetely close :)
So again, what about previews? Only english writing or I can use whatever language i want?
Hmm, about "quests". There is entry about player preview can it be on my native language or it is nesessary to write it in engl? And the same questions about all the entries, should I use eng?