Flohaxn

Flohaxn

Joined Member # 4123281
74 Posts 128 Replies 298 Reputation

In addition to music not playing (well, playing at an unhearable volume) ,i had it happen that sometimes the music from the main menu AND the music from the strategic map are playing at the same time while loading. This has never happened before Version 1.01.

9 Replies 7,589 Views

[quote quoting="post"] Fixed bug where sometimes the AI would force complete all of its construciton projects on the first turn after loading a game because it was using stale city defender power ratings (these are now recalced and cached while the game is loading) [/quote] While you are tinkering with reloading .. i posted in this thread screenshots and a save for the multiple leather greaves problem with surrendered Sov

157 Replies 111,284 Views

[quote quoting="post"] This bug seems to be fixed for the standard sovereigns. I haven't seen them doing this in 1.00. But it looks like bug still exists for custom AI sovereigns. [/quote] Its not fixed for standard sovereigns in 1.004. And its related to reloading a game. (Savegame before demanding surrender here .) Here we have Markinn with 11 leather greave

14 Replies 12,305 Views

[quote who="Frogboy" reply="17" id="3268911"]If those things are happening they would be bugs. But we've not seen it yet. In all the bets, it never came up. once we reproduce it then we can address it. [/quote] I posted in the this thread like feelotraveller did, screenshots and a savegame from the instant multiple building rushes after reloading, hopefully you are able to reproduce it

22 Replies 28,324 Views

I can reproduce this bug too. When i happened across this town i saved the game, reloaded (there it crashed with an oom error), restarted and loaded, pressed next turn and all queued buildings and units finished. Savegame from season 96 here. Note Markinn has 246 gildar, so he should'nt be able to even rush the hosten library. Screenshot at turn 96, lots of buildings in the queue: <img src="https://dl.dropbox.co

67 Replies 104,116 Views

[quote who="StevenAus" reply="1" id="3261028"]I'm not totally sure, but I think this is intentional (otherwise, it would seriously unbalance the game if you could kill any dragon with one spell ).[/quote] Uhm, why would the quest give me the spell then at all? Edit: Oh i see, maybe its one of those "hey look, i have a bridge which i can sell to you" thing.

4 Replies 5,864 Views

On the second step of the "cloak of stars" quest, you are told to go and slay a dragon. To do this, you are given a new combat spell called "Valuha's Dragonslayer". Engaged in combat at the indicated location however yields a "no effect" message when used on the dragon.

4 Replies 5,864 Views

[quote who="GFireflyE" reply="36" id="3259503"] quoting post Fixed a memory leak that occured on each reload Does this mean pedestrians will be given back to the 32-bit users? [/quote] Pretty please :) I promise not to report any oom crashes !

157 Replies 111,284 Views

i hate to be the first :(, but .. steps to reproduce: 1. create a new character 2. press the new (faction) button 3. press the appearence tab 4. click on faction color 5. click on summary tab The color palette stays in foreground, after clicking on cancel or ok or somewhere else game hangs and then crashes. I tried this and crashed 3 times, so you could also check if you got the report sent 3 times. zip<a h

7 Replies 13,666 Views

No Bugs in Priority 1 queue :) While that is good, how could my "not being able to load a savegame 4 times in a row without crashing" not even be honorably mentioned in there? [e digicons]:pout:[/e]

38 Replies 151,547 Views