Maskwearer

Maskwearer

Joined Member # 4110404
7 Posts 3 Replies 124 Reputation

Just stumbled over that issue multiple times in a row in different battles. It seems that fights in which this happens are not fixed - sometimes loading from a savegame allows to fight through same battle without any issues, sometimes it does not. Perhaps it'd be of any help that those battles which are not helped by reloading are those which occur in dungeons as quests go. [UPD] Just loaded a save game just before a quest battle. The quest's name is&n

19 Replies 14,834 Views

One more thankful customer reporting in. THANK YOU, Stardock, for developing and continuing to develop awesome games, but first of all for being as far as I know The One And The Only responsible company in game development industry.

18 Replies 21,202 Views

Numerous in-game crash with error messages like "Unhandled exception at 0x008721af in FallenEnchantress.exe: 0xC0000094: Integer division by zero." occurred, each not long after getting in-game. No special circumstances preceded mentioned crashes, although they never occurred in-battle. http://pastebin.com/d6H2JHER <a href="http://rghost.net/download/private/37584805/e

2 Replies 2,476 Views

Is there/will there be a way to create a non-resource-tile in-town building, which would allow to recruit unique units?

0 Replies 2,740 Views

I've surfed through the forums and found a plenty of ideas for enhancing the tech-trees, but I've never stumbled upon a certain thing which I consider as important (if there was, I apologize), which is: I've never seen any suggestions about conditions impeding or completely prohibiting certain technologies from being researched. As far as I see the situation, there should be a way for certain conditions to completely block technologies from appearing in the tech-tree (perhaps until some more

1 Replies 4,609 Views

Currently, razed city tiles cannot be built upon, and there is no way to clear them. Perhaps that should be changed, maybe through 'raze building' city action, or via unit action (similar to 'Remove pollution' from Civilization III-IV)?

0 Replies 2,977 Views

There's a couple of issues concerning resource tiles that I've stumbled upon. First of all, I think, they should be completely destroyable — perhaps, that process should also take some time. Is there really a point in showing player resource tile upgrades they cold never build (while there is no enabling tech in the tech tree at all)? Perhaps there should be more than one way to upgrade a resource tile, with different bonuses, which could be either emp

0 Replies 2,821 Views

Have the same error here, though it happens when I try to start a new game from main menu while I already have one running. In my case, however, it is followed by an error which reads something like "Instruction with address 0x00000000 addressed a memory at 0x00000000. Memory cannot be read", so I gathered it has something to do with DEP, perhaps.

22 Replies 20,418 Views

Well, getting my hands on working Elemental release is a pleasure of it's own. Whatever there is said 'bout it "not being polished" or "supposed to have major content updates" etc., it is a fabulous game, which indeed possesses enough depth to remain (re-)playable for years to come, and is everything I wanted from fantasy-setting TBS - a game of dream, so to speak. However, as well as any and every fresh 1.0 software release, it has it's bugs, glitches, memory leaks etc., which is com

0 Replies 2,287 Views