1. Someone is telling Brad the bugs are fixed or are not an issue and he takes their word for it. 2. SD just doesn't view the bugs as a big deal 3. Those bugs are "on the list" to be fixed, but keep on being placed at the end of the line in favor of more serious bugs. [/quote] I think 2 is the most plausible option. The result is that FE has an opinion of a very buggy game. Of course, the game as complex as FE will always have some bugs, but the problem
ditoLoco
[quote who="Trojasmic" reply="21" id="3501788"] i do want argue one point with ditoloco. i am a proponent of the path-finding in tactical battles. this discussion came up way back in FE too. if you just un-strategically click on the monster to attack, i believe the unit should move to the farthest point away that still allows them to attack even if that means they do a big giant circle around the back side. this is because it allows all the subsequent units a
Hehehehe, my thoughts exactly - mana is the hard currency in this game and the only way to get it is through shards (so either you have little mana, or you won :)
One of the little annoying things - now that I remember - regarding path-finding in tactical battles. If I try to attack enemy unit which is not right beside my unit, so my unit has to move first, and then I click on enemy my unit will choose totally random path to get close and to attack. Sometimes instead of going literally two tiles in a straight line and attack, it goes like 8 tiles in the circle and comes from behind wasting time ... I have to click first to move and then to attack or wa
I am now finishing my second game, and here are my thoughts: 1) Regular units are quite useless. When I played the first game I was trying to play it the way I played FE. It was mistake. In my second game on hardest difficulty, which I am about to finish, I stopped training regular units altogether. So far I have trained one scout, and lots of pioneers. The heroes are so strong and self-sufficient there is no need for an army
Please do not force auto-resolve battles when you have decisive advantage. And please do not web units that are right next to spiders.
add one more annoying to the list - after hitting end of turn, if my army is attacked, then it immediately continues it executes its planned move right at the beginning of a turn. Very annoying.
I confirm too - next time I see two units on the same tile I will try to take screen-print. I mean in tactical battles it happens rarely, in strategy map is quite common if you save/load a lot.
Auto resolve is a total disaster ... I send my hero alone and by auto resolve he wins all battle with no scratch - even battle i have no chance of winning otherwise ... I do not know why they yet not implemented real simulation as every other major competition already has (Endless, Eador, World of magic, Age 3) ... Not to mention you still cannot choose not to use mana etc. So easy to abuse it is no fun.
As in the title - expensive (research and resources) unit which seems quite useless: low damage, low survivability. Should be boosted to 3-units type of squad.
4. It is especially bad when you have a settler unit - for some reason they are always close to enemy and get targeted first....
- equipment - it is possible to move equipment from one army to another many times during a turn. I can equip one army with the best equipment, fight the battle and then move the equipment to another army.... This leads to abuses. - The aura who provides +2 lvl to troops being made in city does not work - please do not force me to have auto-battles, or fix them! I am loosing mana like crazy, and units too, since damage is always, always dealt to the last unit
Devs builds - Great !!! Regarding OP - I somewhat share feelings, but I think it is too early to jump to conclusion. Lets see first some more content and how the game develops.
Another bug: building citadel does nothing. I cannot build paladins, and the building does not even show in the list of buildings in town
And - flank - by cavalery is treated as a spell that can be resisted ....
Two more things: - I can rename enemy units :) - what's the point of enemy destroying my metal or horse resource if I can rebuild it next turn for free?
First the list of bugs (most of them are inherited from FE anyway) - auto-saving - it is still very bad. It seems like the game saves the game at the end of the turn, resetting though movement points. Thus, it is possible to move twice a turn - you just hit the end of turn, and then reload previous save, and all armies are moved (and they should not), but they have their movement points restored. Worse happens when you were attack at the beginning of the turn - if you loose any
There is a patch that just went through - 5.5 mb.
New screens are in! I was counting the number of the units on the field of the tactical battle and my smile was widening :) But the screen with the sovereign was somewhat disappointing, very few options visible. Here is the idea - which I do not know why has not been implemented before. For the sovs and heroes we have: tree skill, linear development, or pick one of three random skills sh
Yea, I am pro-4x games so I pre-order anything that looks promising ... Even if the games turns out blatant, but it sells on early access, it encourages other companies to try.
I am little bit surprised by all this enthusiasm. I have played 10h so far, and I am not that impressed. First of all, the early games drags so much .... Armies move so slow that it hurts. It takes also lots of turns before you have an army that can survive on its own and actually attack some ruins (unless you play as summoner). Big tactical maps are all good, but in the beginning all the battles take forever to fight - it gives also huge advantage to range units.
1) I never cared about diplomacy. I find that it is either easily abused and exploited, or it is so protected from abuse that it gives all initiative to AI. I mean that often in games it is AI that offers alliance, trade etc. and player can accept, but whenever players offer something the cost is always prohibitive. It becomes like one-way diplomacy. And I hate when AI makes totally unrealistic decisions in diplomacy - it breaks totally my immersion: those
Great screens! Now I start to get excited :)