bpalczewski

bpalczewski

Joined Member # 4108442
77 Posts 453 Replies 15,653 Reputation

In my most recent game i check how much is Yithril (power rating 400) willing to pay me for declaring a war on Pariden (rating 27). They were willing to offer 1200 (sic!) for a war with a faction that is basically over. I have seen it many times before. In general, i never declare wars anymore. I just go to diplomacy screen and check who pays most. I can get amazing prize for attacking country i plan to attack anyway .... It seems somehow wrong - declaring war is like shopping - I am

2 Replies 3,852 Views

I do not think removing swarm bonus is an answer. In the past high armored units were like tanks, and a single unit could manage entire armies. Swarm represents reality that numbers do count. Thus, I would prefer AI improvement - whereas strategic side of a game is of a mind blowing complexity, tactical battles on LH scale can be done better.

3 Replies 10,917 Views

Just to add: frogboy claims that his desire is to create a game where strategic focus of the empire building is way more important than tactical aspect. In other words, that a game is decided and won basically before a battle takes place. However, we still want to have a cool tactical battles, and here problems happen. Newly introduced weapon's skills: cleave, impale, and bash are great and cool, but has huge impact on a battlefield. Suddenly, a good tactical player

3 Replies 10,917 Views

My insight into tactical AI: - swarm mechanic - i would like to make point, which can clearly be seen in fights of one against many (though applies to other battles as well). Let's presume a single dragon fights my army of 6 units. My units surround a dragon and start to hit him, but damage is low and it will take time to kill. Now, the dragon any time he attacks he should move out of the circle (if possible) and THEN attack. The optimal move is to move in such a way that dragon w

3 Replies 10,917 Views

[quote who="Heavenfall" reply="40" id="3362034"]Friendly units can now move through each other in tactical NO! SD STAHP. WAT U DOIN? I don't understand this change at all, you just killed a significant amount of tactical relevance to positioning (now that it was finally starting to matter with weapon abilities!). All for having to not implement proper positioning pre-combat??? Or what is the intent here...[/quote] Yea, this is the game-changer.

116 Replies 101,628 Views

By the way, regarding mauling prone units, i was pointing it out loooong time ago.... I was a little ashamed though, b/c for a long time i was complaining about dodging of prone units :) Anyway, i think being prone should just give a huge boost to accuracy of attacking unit, and when you miss the massage should be "miss" not "dodged". Practically speaking - a mauling unit gets so frenzied that eventually even misses non-moving target.

24 Replies 30,296 Views

Here i agree - maul should have limit. I have Sion hero-panther who with three torch bearers has over 250 accuracy and takes on a dragon without a sweat... I would put 5 though as limit, maul should feel powerful.

24 Replies 30,296 Views

I think more and more that everyone who posts should have mandatory description beside a name on which level they play. Recently i played a scenario of FH, which is on very low difficulty level, and i was surprised how well my defenders/warriors were doing ... I just switched to my regular ridiculous settings and custom scenario and it is a different story. Below expert all heroes are good. It is rather simple - by end game show up troops that have over 150 attack and i want

27 Replies 83,007 Views

Agree with OP' analysis. I think also that mage should be split into summoner and spell-oriented, and assassin should be merged with a warrior I have also proposed a skill for a warrior - 'mad rush' where a warrior moves and attacks as long as an attack ends with a kill. Another cool skill would be a frenzy - a hero counterattacks all attacks for number of turns. We need more skills for a hero, not less and well hidden behind useless bonuses. There are al

27 Replies 83,007 Views

The problem we have early on was that people would just run one stack of doom with only heroes in it. There was no point to have troops. Now, troops are fine, but heroes became not so useful anymore. I think bigger problem is that most of the wars you fight and win with one stack anyway. Either you have a stack that can beat anything AI throws at you, or you loose. Thus, heroes are not that much needed anymore anyway. Saying that, I do not like xp split, but i would do compromise: i w

64 Replies 184,185 Views

Yup, scenario is way too easy for experienced players - but i think their intention was to prepare it for newcomers. For others a slide with the difficulty settings would be great.

4 Replies 3,118 Views
Reply to Armor Nerf? in LH Support

Forger about armor. High initiative is the thing, since basically fights now are between glass cannons ...

14 Replies 9,352 Views

[quote who="Mightypeon" reply="14" id="3356650"]Kantok, on what difficulties do you play? While Mages (buffs, crowd control, gentle rain), and of course gouvernours have uses, and defenders have some nice specialised applications, the other two types of heroes very rarely do something that troops coulndt do better. I am also very hesistant about claims of soloeing powerfull things with a hero.[/quote] Exactly my thought. I cannot imagine a hero that can

27 Replies 123,948 Views

[quote who="Anelyn" reply="8" id="3356587"]Use earth or air spells to buff your mage and he won't go flop. Or use water / death to curse enemy ranged troops. Or kill them with fire? [/quote] Or replace her by 6-soldiers top line mage unit with attack over 80? All problems solved. Who needs heroes that need to be baby-sited all the time?

27 Replies 123,948 Views

[quote who="Stupidity10" reply="3" id="3356524"]When everyone has potential, No one does. [/quote] That's why it should be remove, it is a boring and pointless trait and yet it is must-have. Now, some heroes do not have potential and you can't use them. Once i used a 7lvl hero in my game. My sov had 7 as well, and both of them started to farm xp. When my sov was level 15, the other one was level 11 ..... But if one plays low difficulty then it is true, nothing

27 Replies 123,948 Views

[quote who="Hozy" reply="3" id="3356337"]This is great, don't get me wrong, Thank You So Much!! & ultimately i'll end up doing it that way...but I'm sorry I want to play the game not manually add feature into the game that should be their in the first place. Not everybody who buy the game is a game programmer or cares to be. I want to turn on the game & be able to do this from within the game, no directory search, add this value for that, substitute,paste,copy,save. It tim

12 Replies 19,107 Views

You can have an non-aggression pact sign with nations from you team, and if you have good ratings they pay for it nicely.

0 Replies 2,001 Views

Another problem with late heroes is that they never have xp bonus perks, thus, though sometimes they are higher level than my secondary hero i never use them - they just level up way too slow.... But our requests to remove xp giving perks are ignored as well, so every hero always starts with the same three perks ...

2 Replies 3,277 Views

I see that devs are not planning to change xp split between heroes. I have to agree that it is a good strategy against stack of doom, however, it is so pitiful when i am getting those cool heroes as giants etc. and then i cannot really use them. Hence proposal: a) allow for 2 heroes in group then 3rd one causes xp split b ) further, put a technology in trees - 3 heroes and no xp penalty, then 4 heroes and no penalty. The first should be middle game tech, other late game<

2 Replies 3,277 Views

Eador can be played as LH - just choose a big shard with lots of opponents and have fun (i also find a campaign too long). I agree with OP - LH tactical battles are not so fun, but devs always made it clear they do not want to put too much emphasis on it. I cannot really understand this approach - all this cool self-designed troops and straight forward-no challenge tactical battles with no way to enjoy your power ... Also in Eador auto-battles are actually pretty good compared to LH.<

51 Replies 149,154 Views