ioiioi9

ioiioi9

Joined Member # 4108406
0 Posts 5 Replies 33 Reputation

exactly put hero as general of squad-warior hero giving bonus as moral and some other boost (and sugestion about missing and hiting in batle put something like defense skill beside defense) mage hero alone on batlefield and hero who boost production leave in town for beter use of his ability-problem is upgrade but maybe with some money will upgrade him so some gold for beter lvl

8 Replies 8,378 Views

[quote]Battles at the moment are turn based - I don't THINK (IE: I can't say for sure) that it'll be like Heroes of Might and Magic, because if it is, I'm out. That sort of battle design is just plain weak[/quote] eh tnx for answer we share same opinion about batle

155 Replies 378,550 Views

ok i dont understand what is this game anymore will someone pls explain what i expected battle: real time like total war (not like age of empire) when i say total war i mean squads of 50-100 men now i see turn based in turn based like hmom what is point of having 1000(or milion) men i squad its like you have 1(visualy and if oponent has same 1000 there is no point of 1000 its like 1 on 1) where 1 hit of players hero magic kill whole or most of units before it even move

155 Replies 378,550 Views

[quote]Especially since tactical battles aren't the main feature of the game (ala Total War)[/quote] isnt total war 1 of best series beacuse of battles and nothing else shouldnt this game have best battle "But when we played through tactical battles it just came back over and over again to discussions on the forums where users were understandably expecting combat to be more along the lines of Master of Magic, Xcom, HOMM," eh thats not new you have good story you hav

155 Replies 378,550 Views