I may have cast slow on this unit before I tamed it and haste on some on the others. I also used web a lot, blindness and possibly shrink. I had used tame 2 times successfully and was waiting on the cooldown to do use it a third time, so it had been something around 25-30 turns by then. When the problem occurred I did try to move on by hitting pass quite often, then moving around and generally trying different things to get out of the loop. If it had just miscalculated and cat
cselmes
Had it now several times and in the last case even reproduced it. After prolonged combat the initiative order gets stuck with a single unit. I have tried to tame a larger group of spiders quite a bit below my level, so I just soaked the damage while waiting for tame to come off cooldown, with the rest of my army waiting in the background. At some point I get stuck with one of my units - so far always one that I have tamed earlier in that battle. The unit appears repeat
No, I'm pretty sure they didn't update. Once I realized the issue I did watch them closer, to see if that was just a visual issue (have seen quite a lot of those in only a few days of playing - luckily they are usually gone after a reload). I have had the behaviour you are talking about too, but that seems to be something different. I have units display outdated stats from time to time (hitpoints, remaining cooldown periods, number of attacks) but those stats usually update at
@ sweatyboatman EDIT2: Checked again - I was wrong the one with the insane numbers is actually a custom faction. The one I had beaten before which also seemed to have very high tech (city militia with boreal blade?) was vanilla (oracle ceresa). I don't think it was a queue issue. One of them was a kingdom player that I was neutral with. When I opene
Thanks for the link Fistalis. I'm kind of struggling with the forum search. Frogboys comments over there explain some of the things we see. E.g. how monsters are never "targetting" outposts and improvements, but just "incidentally" destroy them. One way to reduce the issue with players feeling cheated would be to put this information into the game in an "into your face" way. It would still be random and not very intuitive, but at least people would know how it works. I act
In my last session yesterday I experienced some odd behaviour in several combats. I was seeing squads that were at full health, but still only showed 2 instead of 3 units (and also giving me the stats like 2x15 attack, etc.). I used heal a lot in some of the previous combats, so maybe it's connected to this? Or is there any other reason for a squad at full health to enter combat with only 2 of 3 units. Not sure if I use the best terminology here with
Same thing here. I'm playing on easy and have been dominating the game. I haven't specialized on research much, but I have some research traits and built the basic research building. I have expanded more quickly than the AI and have 5x the points of the second largest. Also the research graph (when retiring) shows that I always had significantly more research than any AI player. Still one of the empires I just conquered had already built two of the "tow
Two things, as far as I'm concerned: 1) Monster behaviour needs to be less random. I've said it before, they should have things like 'kill the problem' scripts where if their home is disturbed by border, they go find the problem. If they're powerful enough (and intelligent enough to make that decision), they kill the problem and go back home. There needs to be a greater degree of consistency in making it a seriously bad idea to explosivel