Guest83

Guest83

Joined Member # 4089137
1 Posts 51 Replies 415 Reputation

@ Kantok , Lord Xia That's not what I said. Brad Wardell wonders why people think he changed his mind and provides two quotes of him saying nice things about Valve/Steam, while he was still in charge of Impulse. All I did was to quote some of

22 Replies 88,232 Views

Mr. Wardell, it's not as black and white you are trying to make it look like. Of course you said you love Valve, but you also said some other things you didn't quote in your posting above. A few examples: [quote]"We started doing Impulse weekend sales where we mark things down 70 percent. All of a sudden, Steam starts having weekend sales."[/quote] http://www.gamasutra.com/php-bin/news_index.php?story=23085 [quote]Steam didn't start doing

22 Replies 88,232 Views

[quote who="Frogboy" reply="228" id="2919184"]Digital distribution doesn't involve shelf space.[/quote] But it involves promotion space. I have read reports from indie developers, that their sales drop up to 95% when they aren't on the Steam store mainpage anymore. I guess the same is true for Impulse. If Gamestop decides to promote only AAA titles on the frontpage (or even sells the space to the highest bidder), indie developers will certainly get hurt.

319 Replies 973,980 Views

[quote who="Frogboy" reply="7" id="2915699"]We teamed up with Gamestop because we share a similar vision on where digital distribution is doing. [/quote] Translation: They both fear the success of Steam. I'm wondering if Gamestop is going to sell Steamworks titles on Impulse, or, on the contrary, ban Steamworks games in their retail stores too, like Wardell demanded for a long time now.

319 Replies 973,980 Views

[quote who="Rebell44" reply="301" id="2907856"] btw.: Magicka wont have non-Steam version http://forum.paradoxplaza.com/forum/showthread.php?527049-Magicka-Weekly-Community-Update-18th-of-March-2011[/quote] Looks like Impulse::Reactor wasn't able to solve those problems like Brad Wardell had hoped two months ago: http://forums.im

472 Replies 1,491,069 Views

[quote who="Annatar11" reply="293" id="2899216"]I saw that, but I'm sure they set up a dummy account instead of risking his actual one [/quote] I am pretty sure it's his real account, because [email protected] was his email address since day one. And back in 2002/2003 Steam accounts were created with email addresses as names. But it wouldn't be a problem anyway. It's not like he couldn't just reset his account if something is going to happen.

472 Replies 1,491,069 Views

It has nothing to do with consoles. You are still using your PC/Mac/Notebook but with your television screen. Valve will optimize Steam (and i guess their games) for controller navigation to attract console gamers to Steam.

472 Replies 1,491,069 Views

After Valve finished building up a monopoly on the PC, they are now heading after Microsoft, Sony, and Nintendo in the console market. GDC 2011: Valve To Make Steam More TV-Friendly Half-Life and Portal house Valve Software said Monday that it plans on making its popular PC gaming digital distribution platform Steam more TV-friendly. An upcoming “big picture” mode for S

472 Replies 1,491,069 Views

But why would publishers want to use Impulse::Reactor for an big AAA title if they can just use Steam? It's already established, far more mature and widely accepted by gamers. I know the (supposed) benefits for the customers, like to not have to install a client/store but why would publishers and developers care? They actually love to have their games as close to Steam (and their 30 million users) as possible.

61 Replies 210,872 Views

Bulletstorm is now available for pre-purchase on Steam. It uses Games for Windows Live, a direct competitor of Steam, yet Valve has no problem with selling it through their own digital store.

472 Replies 1,491,069 Views

Max Shaefer (Torchlight) wants Steam to become the standard for PC gaming: Valve is bringing over Steamworks to the PS3 through Portal 2 - would you like to see it opened up to other developers on the console? "Oh certainly. We elected not to go to PS3 in this case, because we're a very small studio and we focus on one thing at a time. But the Steamworks package in particular is very developer friendly, and in fact the whole of Steam i

472 Replies 1,491,069 Views

[quote who="OMG_pacov" reply="26" id="2888987"]I'd really like to hear more about the techs. Remind me (if I saying it wrong), but isn't SD developing impulse reactor (name?) that will do something similar - eg add support for trophies/achievements? I haven't heard much about this in a bit.[/quote] Because it hasn't been used by any third party developer as far as i know. [quote who="OMG_pacov" reply="26" id="2888987"]Also - I assume steamworks is ho

61 Replies 210,872 Views

Looks like Randy Pitchford changed his mind: http://www.shacknews.com/onearticle.x/67528 He used to be a Steam skeptic, saying he doesn't trust Valve and called the current situation "really, really dangerous for the rest of the industry". <a title="http://www.maximumpc.com/article/features/randy_pitchford_talks_borderlands_piracy_and_why_he_does

472 Replies 1,491,069 Views

[quote who="Frogboy" reply="204" id="2886502"]If Steam were the only viable option for digital distribution, the PC would effectively be a closed platform. Companies with their stand alone stores? Please. All Valve would need to say is that if they don't play ball they won't list their title on Steam.[/quote] You mean to force publishers to a certain behaviour, like you are trying by not selling Steamworks games? This may work on some small indie productions but if Valve

472 Replies 1,491,069 Views

[quote who="Frogboy" reply="189" id="2881704"] Quoting Annatar11, reply 185I don't see how Xbox Live and Steam are related. It's true that you need to have Live Gold to play Multiplayer, however the vast majority of Steam's games do not use Valve matchmaking/servers, so that comparison really doesn't hold much water. And it's the only thing Steam has that's worth charging a monthly fee over, unless they slash their shop prices across the board and have membership to be able to buy (basic

472 Replies 1,491,069 Views

Steam Brings in Nearly $1 Billion in Revenues in 2010 February 3rd, 2011 - As per the Research&Analysis division of analyst firm Forecasting and Analyzing Digital Entertainment, LLC (FADE), Valve's PC distribution platform garnered strong sales, estimated just shy $1 billion USD through the end of the year. Estimated revenues through the major digital PC retailer

472 Replies 1,491,069 Views

[quote]Steam’s grip on the PC download sector has made the market far too competitive to bother with, rivals warn. MCV understands that at least two big-name digital retailers are facing financial difficulties as they struggle to compete. They are now calling on publishers to develop Steam-free SKUs – as Sports Interactive did with Football Manager 2011 – so that they can maintain their audience. “Publishers don’t

472 Replies 1,491,069 Views

[quote] FS: A lot of major titles these days are using or will use Steamworks (Modern Warfare 2, Metro 2033, Mafia II, Civ V, New Vegas, others). Are you worried that there soon won’t be very many new games to add to your store? Brad Wardell: Oh, absolutely I’m worried about it. I know publishers are worried about it, too, and who can blame them? I don’t think Steamworks is evil or anything; On the contrary, what Steamworks does is important, so

52 Replies 145,202 Views

[quote who="coreimpulse" reply="58" id="2694499"]I think Valve gets a cut for every game sold that has steamworks, whether bought online or not.[/quote] No, they don't. Steamworks is entirely free, there are no fees, no profit sharing or any other costs to the developers/publishers. See page 3: http://www.steampowered.com/steamworks/SteamworksBrochure2010.pdf

94 Replies 235,820 Views

[quote who="Island Dog" reply="39" id="2691231"] I spend more on PC games than console games hands-down, with the great majority bought from Impulse. [/quote] Interesting. So Stardock employees actually have to buy games on Impulse with their own money? At Valve they get so called Steam master accounts which are worth about $15,000 with every single game on Steam unlocked.

94 Replies 235,820 Views