Taking a page from the game, Master of Magic, that trumps Age of Wonder, Warlords, Heroes, and all games in the same vein so far.. 5.1) High Men - With Paladins Rule 5.2) Barbarians - Fast Growing, Axe Throwing, Berserk Hordes 5.3) Nomads - Tough Rangers, Horsebowmen, Flying Griffins and Extra Gold 5.4) High Elves - Extra Magic and Longbowmen 5.5) Dark Elves - Magic Power Incarnate 5.6) Lizardmen - Ideal for "Small" Land 5.7) Halflings - Mighty Midg
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