TTemplar

TTemplar

Joined Member # 4075472
2 Posts 15 Replies 117 Reputation

Thanks for the reply, I had figured that the drivers may be at fault. The drivers are outdated because I have to download them from the VisionTek website because the GPU is a AGP 8x hybrid and only supported by their driver. However I have never seen the driver site you just gave me (I have seen the AMD site but not the perticular driver page you gave me) So I might try the driver from there and see what happens. The worst thing that could happen is a message telling me my hardw

3 Replies 2,909 Views

[quote who="arentol" reply="25" id="2765604"]If you are looking for real world logic to apply to a game like this then you need a new hobby[/quote] I disagree with the idea that fastasy themed games and movies don't have to be believable/logical. I think people use that as a crutch to skirt the poor design/writing decisions in said games and movies. Again the idea that just because it's a made up fantasy game, that it can be completely incoherent nonsense is ludicrous (I am no

35 Replies 33,807 Views

I just received my first bluescreen of death while playing Elemental today. I don't know if it is my GPU/Drivers (I have had many bluescreen problems with other games Oblivion, Mount&Blade, etc.) but I thought I would post the details here in case it was a problem with the game. This Link will take you to the PasteBin post with the details from the crash. Thanks for your time,

3 Replies 2,909 Views
Reply to Roads in WOM Ideas

All great ideas and I agree with them so I'll add more because there is never enough ideas. :P On the issue of caravans it has been said before, I'll say it again here. You should be able to add guards to the caravans! At least give them some chance to reach their destination. It would be easy to balance too. Caravan guards cost upkeep add too many guards to a caravan and you'll lose more money than the caravan generates. Eudamon(OP) mentioned walls, why not have the function

15 Replies 10,492 Views

A few things I noticed in my last game I thought I'd share. If any of these items have been addressed elsewhere I apologize in advance. First building a Bazaar (a Kingdom faction improvement) did not add anything to the % of gildar generated for the city (gildar rate was 9 before and 9 after, the Bazaar was suppose to add 50% I think ). Also your unable to change the names of champions with special abilities (like crushing blow, stun, etc). The op

326 Replies 934,755 Views

I was able to successfully create a skin (an extremely simple one) and add it to the game with relative ease. In fact I cant believe how easy it was! I can't wait until SD releases the mesh exporter. This game will be an absolute joy to mod. [e digicons]:grin:[/e] [IMG]http://a.imageshack.us/img176/6050/newskinscreen.jpg[/IMG]

7 Replies 5,864 Views

So the b&w map is controlling how much skin color the player chooses shows over the alpha channel then. That makes sense, I have just never seen that before I suppose that's what confused me. I have done textures where there are player colors on units before. They used the alpha channel to control how the color showed up on the units, not the other way around like it is here. So that seems backwards to me. I would think that the b&w image should be in the alpha channel

7 Replies 5,864 Views

So do I need to edit both the PNG and DDS for the texture to fully work (MipMaps and all)? Also when I go to "save as PNG" all the options I get are as follows. Except if I go to "Save for Web" the it gives me the options you stated. However when I save it in PNG-24 non interlaced/Interlaced format it removes the alpha channel for some reason. If I use the regular

7 Replies 5,864 Views

[quote who="Malloreon" reply="9" id="2717585"]Oh, if you have an additional, personal, folder in your /data/English directory you are 'probably' OK. It's when you start throwing random files into the core folders that it gets messy (and messy is all it would be, provided you don't accidentally give a file a name stardock is using as well). But as you just said, launch is around the corner, which will most likely give us a full-fledged mod folder, thereby making this discussion enti

32 Replies 100,535 Views

The textures in Elemental are alien to me. They have a negative alpha and a black & White color/highlight map. Has anyone worked with textures like this before? If so how did you edit/create new textures? Then there are textures in png and dds format, Why? and which ones are we suppose to use? I am quite familiar with the dds format, not so much the png format which brings me to... For some strange reason Photoshop is giving me all sorts of trouble with png files. First wh

7 Replies 5,864 Views

As far as I know the only thing that determines population growth rate is prestige. Where Prestige amount = population growth per turn. I like the tax idea it actually crossed my mind while playing. It's logical but I fear it would be detrimental to the value of gold deposits and all the upgrades associated with them. Tax Mod Just found this you may want to check it out...

9 Replies 7,059 Views

Great mod Gnilbert! The support mage units work great in tactical battles. Any future plans to make all tactical magic ignore defense (If SD doesn't do something similar)? I can't express in words how disappointing it is when my Sovereign fails to hit a giant troll with a fireball four times. Then he casually walks up to her and clubs her to death...

20 Replies 15,231 Views

Yep, that's how I will be playing it on my low end PC. Until Stardock releases a performance patch. I actually don't mind the cloth map, I find it really unique. However I would expect even my low end machine to run Elemental better than in its current state. Seeing that I can run TES IV: Oblivion at full graphics with 20+ fps in most places. I know that Oblivion is a few years old and probalby isn't the graphics gold standard i

5 Replies 5,445 Views