pedroente

pedroente

Joined Member # 4066874
1 Posts 87 Replies 302 Reputation

[quote]+ Tactical Maps for all terrain types created (13 new maps)[/quote] So... Every Tactical Battle that plays on a set type of terrain will have the same Map?

127 Replies 358,138 Views

I think that Tactical Battles should be in multiplayer. But TB is time-consuming especially in multiplayer. My hopes go with a WEGO system at some point after release... It would make the tactical combat more dinamic and fast paced...

127 Replies 358,138 Views

[quote who="Tridus" reply="79" id="2682302"] Quoting Daelyn75, reply 78Unless I've missed something I don't think I've come across anything thats about keeping your populace happy. Because of the larger cities that are being promoted now, I think that citizens being content should be an issue. It would also help slow down any uber cities that are dominating otherwise. Considering most of the world is a wasteland and people are coming in from the wasteland where they can barely

105 Replies 292,264 Views

[quote who="Frogboy" reply="70" id="2682211"]I should mention that since this video was taken that the min distance between cities allowed was doubled to 10 tiles.[/quote] Very good!!!! In this manner the world will resemble more a living world than before and helps stop city spam... very good indeed.

105 Replies 292,264 Views

[quote who="porternielsen" reply="53" id="2682106"]Is it just me or is it ironic that the hidden temple can't be seen? [/quote] I was thinking the same... lol

105 Replies 292,264 Views

[quote]Tactical Battles. You guys haven’t gotten to see this part yet but you will this week. Let me set expectations here: Our tactical battles are very much like Master of Magic except that units have morale and there are terrain bonuses. So if you don’t like Master of Magic, you probably won’t like Elemental’s tactical battles (then again, if you don’t like MoM you probably won’t like Elemental in general).[/quote] How close to MoM battles I ask

70 Replies 197,883 Views

[quote who="Tormy-" reply="24" id="2675903"] ta 3-A is mainly just a stability pass at Beta 3 which we felt was too buggy, even for a beta. We put off making the tactical battles public because we still are adding AI and more tactical maps to it so that’ll come in next week in a Beta 3-B. Hm...this means no random maps for tactical battles? [e digicons]8(|[/e][/quote] Oh no!!!

94 Replies 278,248 Views

Yeah, they should be able to expand, but like raven said, without a sovereign they wouldn't be able to offer a significant threat. They should evolve slowly or not be able to research atall (I think they could have X techs and only get newer techs when trading with a major Faction)

63 Replies 223,282 Views

[quote who="Tasunke" reply="40" id="2671997"]Monsters having different actions/plans based on Intelligence = WIN Different types of Monsters attacking each other = WIN Flavorful spawning locations = WIN Different Monsters being able to "team up" as a hoard/ army = WIN all that is left, I feel, is some way for spawning locations to randomly generate (be added) as others are destroyed, so as to not initiate boredom. AKA no way to sim

80 Replies 300,367 Views

[quote who="WhiteElk" reply="33" id="2671965"] Quoting pedroente, reply 28The game is beyond my wildest expectations so far...Agreed! And on multiple levels. I've been looking for aspects of this game for a long time. From delevopment philosiphy to the mod tools and numerous things in between. Elemental fills the bill +. It's already more than I would've hoped for. Release day is just a begining.[/quote] Yeah Elemental at this poi

80 Replies 300,367 Views

The game is beyond my wildest expectations so far... Hoping to get to Tactical Combat soon and see how it is done. The idea of animals and monsters spawning, joining each other, fighting each other... Truly amazing features... Really, really eager to put my hands on 3A... Keep the good work Stardock, you guys are really changing the way TBS is done...

80 Replies 300,367 Views

[quote who="WhiteElk" reply="14" id="2671764"]Is nice you take fun days to tweak around with things just cause you can! I'm a fan of monster spawning. Would like to see different types of creatures on different terrain. Out of the mountains come the Rock Trolls and Stone Giants; Balrogs and Lava Sprites from the volcanoes; Sea Serpents and Kraken from the sea; Shades and Demon Frogs outta the swamps; etc. Some terrain of like types being more danger

80 Replies 300,367 Views

[quote]There are great suggestions in this thread! I like that you will only implement spells that the AI knows how to use, but I would hate to see magic, of all things in this game, to suffer for insufficient AI. Frankly, if a game called "Elemental: War of Magic" is released with lackluster magic, with largely straightforward and simplistic spells, it will be a big disappointment and I imagine it'd have a significant effect on its reception. I would rather see Elemental delayed until Winter

84 Replies 258,613 Views

Yeah, Dominions 3 have really good spells... What is bothering me is the 1 per caster and things like that. And I don't understand the concept of Enchantment slots at all...

84 Replies 258,613 Views

[quote who="Frogboy" reply="108" id="2664000"]Winter: I really like those ideas! I'm going to think about them more. To others: I don't think people realize how little time it takes to change game rules. All the gameplay changes between beta 2 and beta 2A was done by tweaking some XML, by me, during a weekend afternoon. For example, see Winter's screenshots? I could (or a modder could) implement that in probably less than 3 hours (double it to make it "pretty"). &n

173 Replies 596,384 Views

[quote who="joasoze" reply="5" id="2656488"]I have the same issue and have made a post about it earlier today. Options and New Game will crash the game instantly. I have not had many crashes before this version.[/quote] I was getting CTDs too, so I uninstaled, rebooted, cleaned the registry, deleted the Elemental Game folder in My Documents and Re-Installed, now all works (as a beta) fine except for Out of Memory error...

16 Replies 3,378 Views

[quote who="Raven X" reply="25" id="2639357"]A very good point you make, Frogboy. Without a smart and challenging AI all the features, pretty graphics, editors, modding....None of it means anything if the game can't play as a "game". Take all the time you need with the AI. Bring in help if need be. Push it back till Feb if need be. We'll be here supporting you and Stardock either way. Besides, if you push it back till Feb, just think of all the other cool stuff you can cram into th

89 Replies 146,865 Views