pedroente

pedroente

Joined Member # 4066874
1 Posts 87 Replies 302 Reputation

[quote who="Tasunke" reply="42" id="2637283"]For those of you interested in Dinosaurs ... I am indeed planning on (eventually) creating a mod with Dinosaur races. Primarily, the main Sovereigns/Champions will be true dinosaurs, and then the grunt soldiers will be more humanoid dinosaurs (kind of like DK's lizard people, or Mario's turtle people, only dinosaur people). I plan to have a unique faction for each popular race .... For instance, T-rex (large therapod faction),

67 Replies 242,904 Views

[quote who="Tormy-" reply="20" id="2637246"] Quoting TS22, reply 19 Even if we can't get it by the initial release, I really hope that this is something Stardock focuses on for an update or expansion. I absolutely agree! [/quote] Yeah, I agree. A creature editor is a MUST-HAVE (even if it takes months after launch to come out)

25 Replies 22,041 Views

[quote who="Wintersong" reply="32" id="2637162"] Quoting pedroente, reply 31 Quoting Wintersong, reply 30 Three Headed Pirate Ninja Monkey-Dragons? What about the dinosaurs? Dinosaurs rule!!! I'm waiting for Tasunke's Tyrannosaurus Cavalry mod![/quote] Don't toy with my heart... [e digicons]:drool:[/e]

67 Replies 242,904 Views

[quote who="Wintersong" reply="30" id="2637138"]Three Headed Pirate Ninja Monkey-Dragons?[/quote] What about the dinosaurs? Dinosaurs rule!!! [e digicons]:P[/e]

67 Replies 242,904 Views

[quote who="Frogboy" reply="57" id="2636444"]The graphics style is something we very much like. Obviously not everyone will agree but those screenshots are pretty representative of what the final game will look like.[/quote] I like the graphics, what I don't like is the size of the screenshots... Come on Frogboy, don't be mean... [e digicons]:drool:[/e] Give us larger screenshots...

179 Replies 438,250 Views

[quote who="Thrawn2787" reply="7" id="2636343"]Hmm the fact that we can put effects on tiles makes me think... can we make tornadoes (or storms or what have you) that go around the map each turn?[/quote] I'm curious about this too, but far more interested to know if units will be tossed around by a tornado or something like that...

67 Replies 242,904 Views

Yeah, elemental will surely be THE GAME... Frogboy any chance for larger screenshots? I would love to be able to read what is writen in the Editors... Btw, you guys have gone beyond, you are not making just a game, with tools such as you developed it will be possible to do "almost" everything... I don't have doubts, this game will shine... Again: BRAVO!!! BRAVO!!!

67 Replies 242,904 Views

[quote who="Hawawaa" reply="6" id="2635270"]You always post picture that are small and finally you post a picture that is big! "I hate you, you are a bad person..." Please beta 2 on Thursday! Even Friday is good cause I have it off! [/quote] I was thinking the same... Eh, and there goes the rest of my social life...

46 Replies 240,871 Views
Reply to Stealth? in War of Magic

[quote who="jshores" reply="3" id="2634114"]Pedro, That is exactly what I mean . I would like to see general stealth (Rogues, assassins), and terrain related stealth, (rangers, scouts in the forest) etc.[/quote] This is really a good idea, like Tridus said, post it in the Ideas area or even talk to RavenX about putting it in the "comprehensible suggestion list" I hope we get something like that, even if we have to Mod it. [e digicons]:thumbsup:[/e]

7 Replies 6,007 Views

[quote who="Frogboy" reply="52" id="2634180"]Beta 2 still will lack quite a bit of stuff like the Workshop (the modding tools), Tactical Battles, and a number of other things. For the initial beta 2, we're taking OUT diplomacy (we're redoing it based on some things we've learned) and the Fallen won't be in the initial beta 2. They'll be back in a couple of weeks after beta 2.[/quote] Even lacking some stuff I'm sure that Beta 2 will be FUNtastic (believe-me, I had ple

54 Replies 98,070 Views

I think the maps could have Pre-Made characteristics, but they should resemble the place where the battle takes place... Anyway, I truly hope for the release of Beta 2 this thursday... [e digicons]:pout:[/e]

469 Replies 1,483,002 Views
Reply to Stealth? in War of Magic

If you mean something like the "Concealment" in AoW I would truly aprove. [e digicons]:D[/e]

7 Replies 6,007 Views

[quote]So it's just a matter of taste ? I think that a We-Go system really adds to the usual You-go-We-go System : * Less direct total control over everything in the battlefield (which can be a good thing. After all if you're the sovereign you're not every citizen of your kingdom) * Less chess-like reading of the game : you can't just count how many squares an opponent can travel to know exactly where to put your units. You have to evaluate what will your opponent do, so you

469 Replies 1,483,002 Views

Awesome!!!! Hoping for a WEGO, but man, this screenshot looks awesome. [e digicons]:drool:[/e] This will really be THE GAME. (or games, if you take in account all the modability...) AWESOME!!!

54 Replies 98,070 Views

[quote who="Frogboy" reply="277" id="2632350"] Quoting Climber, reply 267 Quoting Frogboy, reply 251I can say post release I'm interested in putting in WEGO and letting people try out the RTS system we put in too. Regardless, I want to write a free Myth-like mod for fun. Thank you! the +1 karma worked on Frogboy too! I've no idea what I've posted at page 9 is called WE-GO; I did played MOO2 ( what a shame, lol). Is there a chance that a

469 Replies 1,483,002 Views

[quote] * I remember Frogboy saying something about battles having two parts. There's a strategy phase, and (for the fact that I can't remember the details) the action phase. Basically, what this told me was thus: battle starts. Both sides input commands (you go there, you protect them, they'll shoot at him, that dragon will fly over there, my mage will throw a fireball there, etc.) press the 'finished' button. Battle happens - we leave the strategy phsae and go into the action phase. Acti

469 Replies 1,483,002 Views

[quote who="Lord Cobol" reply="198" id="2630949"] Yes! Please let us see whatever you have for tactical combat soon, while there is still time to change it. But NO time pressure in SP, please. [/quote] Yeah, I think this is definitely a good idea...

469 Replies 1,483,002 Views

[quote who="Frogboy" reply="165" id="2630647"]Given the cost (in terms of $$$) of tossing out the real-time (continuous turns/pixel based combat system) I think I can safely say that we wouldn't have made the change to tile based turn based if we didn't think it was a lot more fun. A game that tries to be all things to all people ends up being nothing to anyone. [/quote] Instead of tossing out the actual system, why not give us a try at it? Maybe it i

469 Replies 1,483,002 Views

[quote who="Raven X" reply="169" id="2630669"] The Tactical Battles of the game is one of the HUGEST ASPECTS of this game, period. It's in the title. People want to have a War with magic...and other types of units. If this system gets "gimped up", all the work that went into the other systems won't be worth as much to me.[/quote] Yeah, exactly what I think, add to it the fact that TRUE TURN-BASED/TILE-BASED make the game lean more towards chess than EPIC FANTASY MAGICAL BATTLE...

469 Replies 1,483,002 Views