I love the Fame mechanic and haven't noticed anything out of sorts, to be honest. I think it's very well implemented...
DevildogFF
[quote who="abob101" reply="98" id="3340408"] Woa, umm ok I like the new way the upgrade lines work... And I get we're going for fun more so that realism here.... but isn't dual wielding Great Axe's getting a bit into just plain silly territory? Dual handaxes, sure... but a Great Axes in each hand..? Whilst mounted...? But maybe i'm in the minority on this one. [/quote]</p
[quote who="TheBirthdayParty" reply="54" id="3340337"] Comparing this to CK2...with CK2 I LOVED it for about 2 months. I couldn't get enough of it. I even enjoyed watching the tutorials I found on youtube when I first started. I think they were by an aussie/kiwi fellow. Anyway, then all of a sudden I didn't care about CK2 anymore. Not sure why. Anyway, the difference, so far as I can tell, is that in CK2 I had to pay attention to a lot of variables even at the start, but that wa
[quote who="Ashbery76" reply="2" id="3338021"] Can the Galciv2 diplomacy A.I dude come back.[/quote] Um, dude, he's already here. Brad Wardell himself... Maybe he's lost his touch. Or maybe that was just a one-off success...
Oh man....that's no good. That definitely needs to be fixed...
[quote who="Tattyhat" reply="7" id="3337303"] Okay I bought it. My first impressions are that the game both looks and feels leaps and bounds above FE. I have to say LH looks very promising indeed and has instantly renewed my interest in the game. I am keeping my fingers crossed that they now have the AI on a leash. [/quote] I, too, have been pleasantly surprised. It is leaps and bounds over FE in all the ri
I've been considering this, too: Do away with the Defender class. Use a skill tree on the warrior path to fill that role. In its place, break the mages in to two different classes. First, the Support Mage class: it can be the summoner/buffer class. Flesh it out a little bit. Second, make the Battle Mage class: it can have
[quote who="hit0kiri" reply="34" id="3337196"] Quoting DevildogFF, reply 29 Are there plans to revisit each skill tree? Defender and Assassin in particular need some love, too I second that Quoting mqpiffle, reply 33Idk, I think defenders are pretty cool just being tanks, and having some nice defensive abilities. The Rescue ability is pretty awesome. True, but defenders
Are there plans to revisit each skill tree? Defender and Assassin in particular need some love, too :)
You guys truly listen to us and that maters more than I could possibly articulate. The warrior changes look great! Fantastic work!
I have mixed feelings about this point. I think it is more than a patch, that's for sure. As it stands right now, with the current content additions of Legendary Heroes and such, I don't necessarily believe it's an expansion just yet either. I'm going to give it time before I make a judgment, but as it stands now, this feels more like an "enhanced edition". It's the single best product they've ever put out, in my opinion, but it does need
It is fantastic. Stardock's return to greatness!
So is the map pack already transferable to Legendary Heroes? If so, I'm buying it right now...
Definitely! I've been a fan for some fifteen years, well whenever the first Galactic Civilizations came out... Also, Brad, Legendary Heroes is fantastic. You guys have done an amazing job...
Happens to me, too. I have a very powerful card and system, too.
[quote who="Derek Paxton" reply="2" id="3335960"] Are you running at 8x Anti-aliasing? If so could you drop to 2x and see if you still see the issue?[/quote] No issues once I change it to 2x. In fact, upon reloading with 8x, it's all back, too. Weird...
Also, when I received a warg from a treasure chest and equipped it with my main character, then trade/equipped it to my other hero in my party, my main character kept the picture of the warg in his profile picture - despite not having a warg anymore - and the new hero did not show one in her profile pic. Here: [IMG]http://img94.imageshack.us/img94/2254/lhbug2.png[/IMG]
I'll do that right now.
I'd say that the universe finally feels realized. I'm having more fun with Legendary Heroes than I've had on any other fantasy 4X game ever. Yep, ever. It makes FE look like a beta. The tactical battle are now very fun and the leveling is just great. The UI actually feels intuitive. I'd pay $60 for this game.
I've played for a total of about 6 or 7 hours now and I can now say that, without a doubt, this the best Stardock product to date. It still needs some beta love, but it's better than anything else you've ever done. Make another expansion and I'll pay for it. Make a full sequel with what you've learned from this and I'll pay for it. You've won me back Stardock, Froggy, Derek and the rest of you. So good!
Derek, can we talk skill trees for a second? They need some love. There is a pretty awesome thread floating around about a good way to make them more interesting. Have you seen it?
Also, I'm loving LH. It's a superior product to anything Stardock has ever done. I'm serious. Better than Gal Civ 1, 2 and everything else. Flesh it out. Make the skill trees more exciting. Add some more content. I'm calling a 90+ on Metacritic. Also, I'm still seeing the "being attacked while moving" bug from just about every game of Elemental. That is, when you're attacked while your unit is moving, it keeps moving while the attack animati
This just started happening with .51: [IMG]http://img854.imageshack.us/img854/4328/lhbug.png[/IMG]