Gene1966

Gene1966

Joined Member # 4040694
16 Posts 283 Replies 516 Reputation

[quote who="Kestral2040" reply="18" id="2846749"]to back up Boogie: tons more changes are coming to the magic system.... and I don't mean 'we plan on looking at it', I mean 'we have changes thought up already that we just didn't have time to implement in 1.1. These aren't little things like "more spells" or adding a starting spell either, expect some seriously adjusting because, while it does serve a purpose now, it isn't where we want it to be either. As a note,

41 Replies 31,327 Views

I consider the exiting city bug a pathfinding bug. you have an enemy right outside one of your cityies, and you select your garrison force and try to attack the enemy but if you do not micromanage the pathfinding the game cannot usually do it correctly. Thanks for adding that one to this list. Seriously, it is very annoying. it will turn off folks new to the game, so why not just fix it. It should not be hard to spend a bit of effort on pathfinding.

13 Replies 13,530 Views

How can we improve awareness if others are noticing this issue? Maybe it's just not that big an issue to most folks...

13 Replies 13,530 Views

[quote who="Heavenfall" reply="4" id="2848191"]Heavenfall aka "the broken record" says: The strength of the AI on higher difficulties would be multiplied if they focused on building groups and squads of units with high quality levels, instead of basic quality solo units. As soon as I get a group up, it can defeat a nearly infinite amount of solo enemies. I would go as far as to say that as soon as the AI has access to quality and group upgrades, it should never build anything that

101 Replies 215,659 Views

As far as I know this trait reads a bit ambiguous. to answer your question, it does if he has the trait. To be more precise, I think it ONLY applies to units (Hero/champs/sov) that posess this trait. Whereas it reads like it applies to all in the unit's same stack. Try it and let me know if your experience differs from my own...

5 Replies 2,713 Views

[quote who="Lord Xia" reply="5" id="2851318"]I also agree, they are 10 flavors of vanilla. [/quote] We all agree on this.

17 Replies 60,862 Views

[quote]17. I think we should be able to cast more than one tactical spell per hero per turn if it isn't game breaking, just like we can in the world map. Example: I want to design a sovereign who does damage via flame touch vs with weapons, but with weapons I get multiple attacks but not when casting spells. A good way to implement this without becoming overpowering is perhaps allow lower spells to be cast more often than higher level spells, and the higher your intelligence the more often yo

18 Replies 16,086 Views

What are your expectations of pathfinding in the game? Is it too much to expect Roads to be prioritized over other terrain? If you find Pathfinding annoying, d o you think SD is aware of its shortcommings? What else can I do constructively to champion some improvements in this area? Most comp sci course in college that have pathfinding as a problem simple require an solution like Elemental has used. It is insufficient for a professional pi

13 Replies 13,530 Views

At this point it is a game - while not yet realizing all of its potential it is a game now - I gave it a B- rating in my first impressions of v1.1 I still have a annoying gripe about pathfinding. Pathfinding has not yet improved. it is still just barely functional as an academic exercise but not professional done. one would expect pathfinding to prioritize ROADS over other terrain. It's annoying to no end but just shy of being broken.

59 Replies 42,111 Views

[quote who="TarlSS" reply="15" id="2846529"]As an addendum, I don't think outposts should get physical city walls, but I do think that capitals at least should automatically get them. Intelligence is really a strange stat. Yeah- Arcane Arrow /Arcane Burst is great with it, but it doesn't really affect any other spells! EVERY SPELL should be scaled via intelligence, somehow. Dexterity though, is plain useless. I don't really see the point of it. When would you want to spe

28 Replies 42,791 Views

Yes there are still the same old Out of Memory Errors for ATI and Win7 64-bit. Sure wish SD would test/Develop on modern OS, but that said , the economy is very nicely balanced, you can tip it out of whack and it can grind to a halt but you can also set it right again and pick up where you went wrong. The game is not perfect and many folks still have legitimate gripes, but it is at least a entertaining game now. I was pissed off at teh quality of the game back at lau

24 Replies 23,535 Views

Sorry my bust I was going from memory (pulled and all nighter) I was thinking of spell blast which also costs something like 27 mana iirc. I have not experience storm spell then... Apply my comments to Spell Blast...

5 Replies 2,402 Views

Storm Spell is awesome! It's a huge AOE spell and justly should cost a lot! It can be spammed if one has the action points and mana, so it should have a high cost and its radius is bigger than I've since from any of the 1.09e or predecessors. Unable to comment on the city question.

5 Replies 2,402 Views

I made a point of not playing the betas, and it was theright decision. The game is fresher than ever and better balanced than before. below are some of my specific standout impression and feedback for SD. + Armor is important now. Glass cannon units -those with strong offense and no defense are now vulnerable. - Armor should not prevent all damage imho - it should mitigate damage. Even if I out tech armor vs other factions, my units sho

24 Replies 23,535 Views

[quote who="charon2112" reply="15" id="2845200"]Brad could take a dump on a CD and I'd buy it. [/quote] well that sums up the definition of a fanboy very succinctly... LOL [e digicons]:grin:[/e]

72 Replies 209,602 Views

Are we there yet? I've intentionally stayed away from teh beta's because I wanted polish. But now it's like launch all over againI just hope I have not gotten my hopes too high. Sooo... are we there yet? It's 5:30 PST and no updates... I hope I do not need to wait until midnight. [e digicons]

126 Replies 360,381 Views

I'm greatly inspired those are very creative! How about an ARCANE NETWORK spell that allows the caster to tap into the magic web of arcane forces and know who casts what spells? you know sort of like the patriot act :P

64 Replies 134,476 Views

Wait... Can someone please explain what is different in the OP of this thread than the original release? I've been following the 1.09x -> 1.1 beta goodness but what in Brad's post above specifically indicates anything different from September?

72 Replies 209,602 Views

[quote who="CHiZZoPs" reply="10" id="2844813"]Yeah a basic spear is just a stick with a sharpened point at the end. It really shouldn't need any tech; it really shouldn't be more powerful than an axe. [/quote] First 1.5 sentences - I agree Spears should be a bit more danergous than a normal wordsman's axe if for no other reason than the increased reach/range and use versus mounted units from a historical perspictive.

15 Replies 5,479 Views

Good suggestion, but with any changes please keep things progressive and not regressive as they were in the original. If more effort goes into researching a new tech then I wish it would be better at its intended purpose than the previous type. How much better is subjective but I think making it worse or regress is very , very bad form. (case in point - Kingdom Mace and Kingdom Warhammer)

21 Replies 19,661 Views
Reply to Metal?? in War of Magic

I'd like to see some smart resource node distribution during map generation... (this should have been done for the launch of the game, but to make good, do it for 1.1 and I'll be a happy gamer.) Materials seems to be wood and other non-metallic production materials so it makes sense to me to place these node near or in Forrests. Metal nodes should mostly be placed in or near mountains mostly and to some lesser extent hills. (Where mines usually get built)<

17 Replies 10,439 Views

I'm glad im not playing the beta, I'd just be pissed, but I am not. I am remaining hopeful that SD Devs and Kael will come through. They had better be listening to all this great *AHEM* FREE feedback (from those of you playing and commenting) on their beta and get it right for 1.1 or its the last money I'll have spent on a SD product. I recall in MOM while you were a character, your character did not take form in the "gameboard" itself, you sent forth your minio

53 Replies 139,264 Views

Have you considered a multi-thread fingerprint debugging scheme where when you compile builds with the /debug on you setup a GP register to hold a stamp for each CPU logical core to know which thread entered the room most recently and it only gets overwritten by the next thread entering?

52 Replies 99,160 Views