I'm new to the Beta but wanted to echo a couple of things I've seen posted here. Having just played through a handful of times there are a couple of things that don't quite sit right with me. While I really enjoy the "explore" aspect of moving around the map with my Sovereign, City Management is distracting and somewhat tedious. I guess I had expected a higher level of abstraction in City Management -- you research technologies that "automagically" make your city better ov
Relsden
Financiers = Guildsmen
Merchants get a higher per turn gold income based on how much gold they have in the bank. The merchant player has to make a risk-reward call: do I keep my money in the bank to accrue more interest or do I spend on a big project now?
My preference would be to have a traditional turn-based system that allows the other players to "do" something while the other players are doing their stuff. For instance, if the "non-active" players could start staging certain moves for their next turn ahead of time. Or if non-active players could engage in espionage while other players are moving (i.e. spending money to mess with the outcomes of other player actions). If non-active players who had sufficient magic points