Simultaneous turns! But instant attacking adjecting tiles to prevent army crossings.
Icedo
I would prefer each talent has hes own counterpart weakness. And you can adjust how strong or weak each part should be. Fire Magic 0 0 Water Magic Possibility A (Balanced Increase/decrease): Fire Magic +3 -3 Water Magic Possibility B (Higher decrease) Fire Magic +3 -6 Water Magic Possibility C (high Increase = more decrease) Fire M
I think the mainproblem for X-Roads like in CIV is the military advantage you gain, if the enemy can use roads like you do, there is no need to X-Road everywhere. Also there should be a possiblity to build a fort or an outpost that protects the road and territory around the road, so the enemy needs to attack the fort or take a long trip arround the fort... Diffrent roads and fortification should use the same upkeep system, so u can choose between building a stone road without