Woot!
w34sl3
Fantastic work man. That partical generator can be addicting, I know I have been playing with it, lots of fun.
Good stuff man!
The Kenders Random Insult Generator...epic skill.. [e digicons]:rofl:[/e]
[quote who="vampyrebunny" reply="35" id="2769723"]As far as harbors go, if u cant find a beach.. make a beach.. Raise land on a cliff, POW instant beach.... your island city to small, POW raise Land.. more room... dont fell like making a boat to get to the island... POW raise land......tired of walking around the mountain.. POW lower land.. one of my favorite spells. [/quote] I tried that, lowering and raising land to make a beach, for whatever reason
[quote who="sagittary" reply="3" id="2769261"]Tec Duran, hmm? Does it have a sister city named Duran Duran? [/quote] Yes her name is Rio.... [e digicons]:rofl:[/e]
1: I really would much rather perfer that every unit did a base damage of something and then weapons would only modify that damage by a very small amount. Swords, maces, axes and spears should all really do about the same amount of damage. But gain an advantage or disadvantage vs the type of armor you are wearing(blunt,pierce or slash). Then add base damage bonuses based on the skill level of the unit. Those skill levels could come through research or through specialty building
Thanks again for the update, here are some requests I would like to see. 1. How to make a construction unit like the pioneer that can build buildings, or monsters that can build homes if you let them go to long..[e digicons]:omg:[/e] 2. A mod on how exactly score is deterimed and how we can manupilate the calculation and display of it. 3. The setting of victory conditions and restrictions on players. example: "You must make four kingdom alliances an
[quote who="Raven X" reply="20" id="2767519"] Quoting Cruxador, reply 19 Also, there might be IP concerns, I don't know. This. Blizzard would have major issues with their work being ripped and put into another game, even a Mod of a game made for free. Fan Made Mods can use copyrighted content and get away with it IF they make sure to give credits and post the copyrighted information from the actually owners (in this case Blizzard), but,
[quote who="Raven X" reply="14" id="2767315"]Here's a pic of the Undead Essence Draining building. Note, when I say "Essence Draining" I'm not talking about actual in-game "Essence" but rather the magical Life Force of the lands. I'm pretty sure you'll be able to get it to work so that characters and armies only gain it's benefits by staying in town. It will require some creative XML, but it's indeed possible. Anyway, here's the pic of the tile I created. Of course you
Thanks for the updates and maintaining an open line of communication with the community. I know many companies forgo that for the obvious problamatic individuals, but it is one of the things that stardock has over other larger companies. There will be bad times, but there will also be good times thats just life. I cannot tell you how great it is to see a company so open about its ongoing processes and taking time to help others in the mod community to understand and develop con
As interesting as this sounds I wonder how you would do it. I mean Elemental is on one planet, battletech covered many planets. You would need to re work the combat system to handle damage to specific areas of the mechs as well. Still might be possible, but I think you are looking at alot of programming work, not to mention the art assets you would need to generate. Could be interesting and I would play it! [e digicons]:D[/e]
With Mana becoming a global resource. It looks as though the Mana Regen buildings will become a thing of the past as they will no longer be needed. I could change them to Mana resource generating buildings, but I think SD will have thier own buildings they are going to use. Perhaps I will after the change if there still remains a greater need for Mana Gererating structures.
[quote who="Wintersong" reply="7" id="2766396"]For the OP and the DragonLance team: Quoting w34sl3, reply 4 Great Stuff man! but I have to ask..um ....wheres my kinder army??? It's an easter egg in Undead Raising 3.0 [/quote] lol, crunchy on the outside, soft in the middle? Do they come with a candie coated shell? [e digicons]:rofl:[/e]
[quote who="Raven X" reply="11" id="2766003"]Good stuff. I was thinking of making a Mana Regen building. The character should have to go to the building to use it though, and only once per turn and one per city. I think that would balance it out nicely. The Undead faction, in the next update, wil have buildings that drain mana, life, and essence from the lands around it. [/quote] Thanks, I was thinking the same thing about the character should have to be in the cit
Great Stuff man! but I have to ask..um ....wheres my kinder army??? [e digicons]:([/e] [e digicons]:thumbsup:[/e]
[quote who="Murteas" reply="9" id="2765584"]Quick question, have you worked out how to get the AI to build these buildings? I think it should be possible, but unless you specifically give it a value to the ai, it will probably ignore them. Just a thought. I'll download and give them a try. Thanks for the work! [/quote] I was thinking about that to, concerned that they A.I. wouldnt build them. But I have played games and taken cites where the A.I. has bui
[quote who="p22" reply="60" id="2764737"]Funny thing about medic packs. Just tested them with no modifications and they work properly. After getting injured, unit with medical pack healed 1hp per turn in neutral terrain (haven't tested other conditions). [/quote] hmm, thats wierd, maybe they work for some and not for others.
Please delete me. For I was incorrect. [e digicons]X|[/e]
[quote]HF107_item_medicalpack.xml - Medical Pack says it adds 1 health regen per turn in strategical combat. This isn't working, so I've changed it to apply to tactical combat instead.[/qoute] You can fix this to work correctly in the strategic map by adding + to the code before the . I tested it and it works, healing units outside the influance area each turn by one and by two once inside the influance area. I tested it by making a d
[quote who="Heavenfall" reply="7" id="2763767"]I have a question/request I would like to add. "Is it possible to let the game search through sub-folders in the mod folders when searching for xml files? Or is there any other way to put our mods in folders (beyond the basic ones) to prevent our files all ending up in the same place? For example, sinusgamma's new city tileset and raceconfig for a nordic kingdom has over 100 files in it. On its own, this is not a huge proble
One other thing, try throwing a 1 in there just below value. You are further clarifying the action that is being taken. I am not sure how that would work with but maybe it will. After looking over the code more I think you may be targeting the enemyunit and then adjusting thier stats, instead of what your trying to do. What about geting the same values in expressions using calculate instead and then adding them to get a value f
I hope these are working for everyone, I know they are in my game. Right now I am playing a game as the Tarth nation and as my groups of axe weilding woman gain more xp I am seeing the greater importance of healing improvement buidlings. I cannot imagine having to wait 20 turns to bring my units back to full health. The larger my units get and the more experience they gain only makes me more confident that the Hospital upgrade does indeed need making. Even more so to the Fallen s
Well said. I also will send you an invite as I would look forward to attending the meeting and sharing info and ideas. Good stuff!
Awesome job! A new race and a info on how to do it. Here a [e digicons]k1[/e] for an excellent effort.