AZNGabe

AZNGabe

Joined Member # 4014726
0 Posts 5 Replies 43 Reputation

[quote]Sovereign will still age and die, right? One of the children will be a new sovereign if and when the current sovereign dies, right? That was never the plan, so my guess is the answer is "no" to all of your questions considering they haven't said anything to the contrary. Sovereigns were never intended to die of age, or to be replaced by a descendant, though many people have been clamoring for something like that.[/quote] :( :( :( [qu

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[quote]When a sovereign loses a battle, he is sent home to his nearest city. Our plan is that sovereigns do not die until their final city is taken UNLESS they are attacked (or attack) on land of the opposite arcane alignment (life/death magic influenced land). If you’re sending your sovereign into battle into the Fallen territory (or vice versa) and lose, it’s over but that’s a case of the player making a very deliberate decision/risk assessment. You cannot be assassinate

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Option 1: Caravan unit to establish trade route between cities, which will automatically build road. (Idea behind is that the road will automatically created due to increased foot traffic between cities.) Option 2: Pioneer, Scout, Inspector or whatever unit to scope out the route and establish roads that will connect cities. (Idea behind is that someone is certifying the road between cities.) Option 3: Cartogrph Guild, Vistit

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[quote] 1. Building a city, and suddenly running out of tiles with no way to get more. [/quote] This is actually a great system because it will give uniqueness and specialty to each city. No city will be the same and there won't be any one city to rule them all. In my opinion, this issue does NOT make city building lame. However, it would be nice to allow more tiles for the capital to distinguish it from the other cities. When changing the capital, extr

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