Artemuscn

Artemuscn

Joined Member # 4013147
1 Posts 2 Replies 139 Reputation

@Scourge012: I do actually own the entire Sword of the Stars collection. I was not impressed at first glance, but to be fair I haven't given it enough time to make a complete judgment. The style of the human ships turned me off right away and I did not really like the fact that the tactical combat didn't give you any numbers or easy to see indicators to tell you how well you were doing in the battle. You simply send your ships in to do their thing and hope they win. It feels as if the control

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I guess what I should have said was decent turn-based multiplayer that incorporates a tactical combat system with the ability to fully customize your units utilizing a form of research. All the research in the Civ games did was grant you access to new units and Heroes of Might and Magic didn't really have a research system at all. They are both fun in their own rights, but MOO2 took the cake for me with the combination of customizable units, research, and tactical combat. Another thin

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Hello Elemental Dev Team and Players, I normally don't post very often on forums, but I felt the need to voice my opinion on this particular topic for these types of games. I love turn-based strategy. I have loved it since the day I first learned how to play Chess. These style of games are simply more advanced versions of the same game. What made Chess so enjoyable though was playing with a friend and trying to match wits with them. I understand the current reasoning behind a lot of t

5 Replies 4,250 Views