[quote who="Frogboy" reply="15" id="2585521"]BTW, if anyone is thinking the cloth map is ugly, it was actually a compromise. I wanted Beta 1 to look like this (seriously): [/quote] Woah....that's Ultima III. That brings back the memories.
trufflelord
[quote who="edpfister" reply="19" id="2555787"] Why click what you are - why not the legendary personality test of jagged alliance 2? Can you explain how this works? That was a game I missed.[/quote] Late at night you hear a window break in your house . Do you: a. Sneak down the stairs and peer around the corner? b. Grab a knife and go see who's there? c. Charge down the stairs screaming at the top of your lungs? Making stealthy choices leads
Holy fleep. Frogboy, I may have to marry you. (My wife may come to beat you up but what do I care, I'm playing the beta.)
[quote who="shadowtongue" reply="116" id="2549634"] So Elemental has to be like 'every Civ-Style TBS game'?[/quote] I see the locals are sensitive. Fair enough, no offense was meant. In this case, yes it does need to be like every Civ-Style TBS game. Connecting your cities with roads is one of the most basic strategies and it provides a profound sense of security and satisfaction. Being able to rapidly deploy units to deal with threats is a mandatory part of any str
In every Civ-style (TBS) game I've ever played roads are an absolute priority. They are essential for defending your empire, deploying troops to the front line, trade, etc. You have to be able to build them when and where you want. The idea of organic roads sounds innovative and creative, but there also needs to be a way to build them manually.
[quote who="Frogboy" reply="11" id="2536277"]Hi guys. New players won't get in until Beta 2 which is currently scheduled for March 18th.[/quote] Noooo! I'm burning you in effigy. Oh well, I've waited 15 years for a sequel, what's another month. From everything I've read on this site, it sounds like the beta itself is going to be awesome, let alone the full game.