I know no one's posted here for a while but I thought I'd try and spark moreinterest in this topic. The invasion mechanic/s need to be changed. It's just boring. What if military expenditure also contributed to a planet's defence? In galciv2 there was a clip sort of thing on when you invaded, a more updates invasion of that? I don't think it should be one click and your either invaded or not. It should last several turns, how long depending on various factors, so there'
AWD_AJ
1. From distant worlds when you create a free trade agreement, trade between your two empires is boosted by 20%, then when you create a mutual defense pact trade is boosted up to 40%. Allowing mining and refueling rights in one another's territory , im not sure if you would bother to apply this to galciv3. From Civilization 5 you can make declarations of friendship with another civilization so hostilities towards you will have a negative impact in relation between the hostile nati
Ive only played the original, not yet played the addons. I like this game but It was also a massive disapointment! Zooming in and out of battles and everything is real time etc is excellent but thats the only big improvement when it comes to camparing this game with other space rts games. - I hate the fact that when your fleet comes into contact with an enemy fleet, they get in range and then just sit there firing a few rounds at a time at one ship per ship. They should get in amongst