michaelhoggan

michaelhoggan

Joined Member # 3978889
2 Posts 6 Replies 391 Reputation

Your description of the problems with wom remind me of what people said about master of orion 3 and how unweildy it was. It was the failure of MOO3 that I think really opened the door for your reboot of galciv. I don't really have any ideas on branding. There are currently games out with civilization, endless, age of, heroes, and empires in the title

35 Replies 223,432 Views

So basically, the Empire has formed and is trying to gather more power to itself. You are trying to avoid annihilation and form a rebel alliance among disparate, often adversarial groups with all the headaches that entails. Interesting. In fantasy terms, this is like the end of the First Age of middle earth, where all the great kingdoms have been destroyed and corrupted by Morgoth and all that's left are small communities of refugees on the coast and the island of Balar. Both Morg

37 Replies 253,534 Views

This is a question for frogboy, or anyone else in the know. Are there any plans to make an historical turn-based strategy game? I only ask because I'd like to see what Stardock could accomplish since it doesn't have the same constraints as a company like Firaxis.

25 Replies 103,887 Views

Full disclosure: I have not yet played WoM, FE, or the MoM series. I have played all 5 previous iterations of HoMM and Fall from Heaven 2. I have also followed the development of WoM and FE on this site. I am a fan of the Heroes of Might and Magic series, but I like the opportunity that Stardock offers to have such things as tech development. (The HoMM series is just city development with no real tech tree). I prefer strategic versus tactical combat, just like I prefer turn-based over

171 Replies 741,265 Views