Rainbowsand

Rainbowsand

Joined Member # 3970782
0 Posts 6 Replies 43 Reputation

"Winds of magic": regularly winds of magic blow stronger and in the places where some units died rise undead abominations who proceed to attack nearby settlements to get revenge for their demise.

172 Replies 672,306 Views

Haha little mob of sycophants at thread start (ups, sorry, ah, "respected customers") and to the end of thread it gradually improves - ppl from civfanatics came, i guess XD Yes, very reasonable approach - loot tree from Civ and do not bother further. Then loot unstable techs from SotS. Also quite reasonable. So why not take this approach further and also rip something from DS? Namely, activity-based progression. If you draft lots of settlers ("here's a backpack and a shovel, now g

153 Replies 607,233 Views
Reply to Economics in War of Magic

[quote]And there is no point in punishing them with travel times if they forgot to plan 10 turns in advance that they would build A, B, and C where C won't start for 12 turns and it's the item that needs X resource from a city that will take 10 turns to ship the goods from. That's just a headache and I think it's the right move not making the player have to worry over that. [/quote] Thats just a direct insult presuming that some hypothetical player is so low on self control

70 Replies 152,665 Views
Reply to Economics in War of Magic

Resources, resources... recently out Distant Worlds have brought an excellent though somewhat incomplete system with mining ships flying to some distant systems and gathering there, then dumping their loads at spaceports, constructor ships building mining bases to claim and increase output of most vital resources, freighters carrying these resources to planets/ bases with most demand, global prices fluctuating based on galaxy stock/demand ratio (though local planetary drops/ups would be bette

70 Replies 152,665 Views

Why talk only about MoM? At your command i'll say that it was all good and absolytely no wrath-inspiring by all of economic system which horrid twisted version was then made into Civ by evil Sid, the magic system felt as genuine and the AI that wasnt doing something more stupid than low-level waves. My only disappointment through all the game was when Werewolves spell turned out to be buggy, and i quit it only after used all spells and have succeeded with a herosteamroll "strategy" at Impossi

130 Replies 68,396 Views

[quote]Please avoid the Civ 4 stupidity where no oil means no tank, no iron means no knight and so on... There is ALWAYS away to make tanks, knights and so on without oil or iron, it is just wayyyy harder and more expensive. For example, coal : you can make coal by burning wood or mining. And there is oil almost everywhere on earth, it is not because Saudi arabia has by far the largest oil stock on earth that others can't drill ![/quote] [quote]IUn fact if you don't have iron you can

7 Replies 14,829 Views