I think that research should work something like this: Split up the act of researching something and actually using it into two parts. If you research new furnaces then it would cost a lot to re-equip all of your blacksmiths with the new technology and if you research better armour then of course your soldiers wouldn't all magically get it. In most games the second part of this is usually in, but most cities and such upgrades for free. My vision is that the research part is pa
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