I think it's great that this is something you guys are going to focus on in design. But don't try to learn lessons from RPG cities -- those are carefully controlled aesthetic experiences which the design team can craft down to the smallest details. TBS cities are much more functional, in that they don't preexist in some game world -- you build them in order to advance your own game. So we should be thinking about how cities are memorable/bland in other TBS, and the best example is Civ 4.<br /
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