Airy Step Strategic 15 3 Requires an air shard Target friendly unit can walk on water for the next X number turns. Where X is equal to the caster's (INT score x 2). Book of Air Requires an open enchantment slot
Haergrim
So a club does blunt damage, a dagger does piercing damage, etc. But we need to display this in a way that easy to understand for the user so that when they go into battle, these modifiers can be understood. Is there some reason that you couldn't just use small icons? A club for blunt damage, a spear for piercing, a sword for cutting, etc. You could either use them to replace the sword icon used for attack on the unit cards or incase
Haberdasher - increased trade income, everyone loves your amazingly shiny buttons.
Not entirely on point to the current discussion, but tangentially related to quest implementation. What are people's thoughts on a "rumors" page somewhere in the UI? I figure it would make far more sense for you to hear about say a rat problem through gossip or your information network than it would be for Matilda the tavern wench to personally petition the soverign for her pest control problems. You could have caravans bring in information from time to time "The crofters along the ro