sounds absolutely promising. I agree to werewolfX: Your 'Elemental'-Style games seem to get better avery time! Love it
Napoleonidas
[quote who="Heavenfall" reply="39" id="3477904"] Also, instead of limiting them so that class Y cannot wear item X, how about you turn the tables and say "if class Z wears item X, it gets bonus W". A dagger might ignore some armor if wielded by a rogue. A magic staff would not reduce initiative if wielded by a champion mage. A shield of the sentinel might give you a few extra points of dodge if wielded by a defender. You could still use them for any champion, but it wou
A thank you from me as well - speaking economically: We really got a lot of bang now for our EWoM bucks :-)
sounds an awfull lot of impressing new stuff!
happy new year to you as well!
Looks like a wonderfull Idea, following as well! Great Job!!!
I can only join in the chorus: Thank you for your excellent work!
[quote who="cardinaldirection" reply="6" id="3241856"]I'm guessing the Workshop will contain such functionality.[/quote] that's it
[quote quoting="post"] -The Forge of the Overlord costs Influence in the xml instead of DiplomaticCapital so it is unbuildable. [/quote] I've got the same, anyone found a way to build it anyway or no magic-victory in the current build?
sounds interesting...
I love those changelogs :-) (Nobody has pointed this out yet? whats going on with the commuity?^^)
wow, thats how FE will become a great game: Not wildly throwing funny concepts together, but instead contructing a gear-system, where everything fits in - great!
[quote who="tid242" reply="4" id="3098837"] +1 to both of these comments. [/quote] agreed as well
I've tried redownloading the (complete) setup for .86 several times now, but I allways get the same error: It says: "C:\Users\Leon\Downloads\FallenEnchantress-0.86_beta_setup.exe.part konnte nicht gespeichert werden, weil die Quelldatei nicht gelesen werden konnte. Versuchen Sie es später nochmals oder kontaktieren Sie den Server-Administrator."</
[quote who="DsRaider" reply="9" id="3099186"] I suggest posting your problem as a thread in the support section. People tend to get faster responses that way.[/quote] ... makes sense actually :-)
I've tried redownloading the (complete) setup for .86 several times now, but I allways get the same error: It says: "C:\Users\Leon\Downloads\FallenEnchantress-0.86_beta_setup.exe.part konnte nicht gespeichert werden, weil die Quelldatei nicht gelesen werden konnte. Versuchen Sie es später nochmals oder kontaktieren Sie den Server-Administrator." read: the file couldn't be saved, because the sourcedata was unreadable
yes, seeing the planned paths of a selected unit would definetively improve the game!
the same happened to me
In my 3. game now I had the exact same problem, it first it slows down in the endgame and than some 40-50 turns later it crashes and corrupt both (!) autosaves. Logs allready sent per mail...
yea, I agree as well!
the raise land spell comes in the earth-magic school, lvl 2 i think
i was wondering about this as well...
any sort of further information about the trophies after you placed them would be nice (where have I placed it, and what again does it do actually?) The ability to move it to other cities would be very nice as well obviously - and a grahical enhancement would definetively boost the 'I did it, I actually did it' feeling - so all in all: Do what Mr. AGrippa says :-)
yep, it did the same in my game