DrThrasher

DrThrasher

Joined Member # 3931217
0 Posts 3 Replies 212 Reputation

[quote who="TheProgress" reply="76" id="2930145"]How about a simple toggle that turns randomized tech trees on and off. Because me, I love being forced to work with what I'm given. I want to be able to research caltrops in one game and slaughter an entire mounted army. I want to come up against a mounted army in a different game without caltrops and say, "damn, caltrops would have been really helpful. Oh well, this time I'll use (insert unique tech for that game)".[/quote]<

153 Replies 607,073 Views

Meh, better to not have everything availible as it increases replay value. I agree; however, what I proposed was that all technologies just be available in a single game, not that you research all of them in a single game. This way you have a choice without technologies being restricted for a whole game for no other reason than a roll of the proverbial dice. The dev team could implement my suggestion in such a way that technologies could be tied to

153 Replies 607,073 Views

My concern with the randomized tech system currently, is that the "randomization" seems like an artificial way to present choice, and non-linearity. I fear that starting off with all of your faction's intrinsic techs, and the randomized techs already known to you, will seem too regimented to the player. This, to me, has always seemed to be an occurrence solely contained within the realm of games. As you well know, research in real life is not based on the

153 Replies 607,073 Views