Ztn

Ztn

Joined Member # 3913892
0 Posts 0 Replies 6,354 Reputation

Hello, i m running on native resolution of 3140x2160 on my desktop but running aots:e in dx11 at 1920x1080 fullscreen for a smoother gameplay. The problem is that the mouse pointer displayed is not in synch with the actual mouse pointer. For example when I start the game the welcome message is displayed and I have click on the ok button around the center of the screen to close it but when I click on that ok button nothing happens and the ok button isnt highlighted in yellow when I hov

2 Replies 13,281 Views

[quote who="vandewusel" reply="38" id="3561072"] Quoting Ztn, reply 29 Vandewusel I think the thing your are missing is that the "cracks" are those who keep playing the game long after the mass have switched to something else and are those who promote the next game to the mass as well, they are also the one who get founder

66 Replies 213,423 Views

I was really hyped for this game because of the talks during previews about how great the ai would be so I thought it would change from what most of other games do, by raising the bar with the ai not just match gal civ 2 ai. I though finally a game that would give us a challenging opponent to play with on equal footing for years until the next game. oh well I guess my expectations were a bit too high for this decade, thanks for being honest. It seems from your posts that most

150 Replies 730,685 Views

Vandewusel I think the thing your are missing is that the "cracks" are those who keep playing the game long after the mass have switched to something else and are those who promote the next game to the mass as well, they are also the one who get founder status etc...

66 Replies 213,423 Views

gal civ 2 ai was weird, when using the max number of ai on the biggest galaxy 1-3 ai randomly would be active then the rest of the ai would be much less active like in some kind of hibernation (probably what people are calling braindead). Starting new games changed which race would become active each time too.

66 Replies 213,423 Views

[quote who="SamDominion" reply="57" id="3560456"] You asked, "What should I do?". There is your answer, DO IT. Beat it on Godlike, don't just "I believe", play it out. You might find that it won't be quite as easy as you think. And last thing. How exactly does creating a fast expanding race, then doing exactly that in a game that is set up to favor fast expansion some how prove that the AI is dumb? Wouldn't you actually need to beat the A

109 Replies 345,823 Views

[quote who="Nathan E" reply="24" id="3547048"] Yes, the AI could be made excellent at the tedious micro. Then we would have to rise to its level. Would you want to do that with 50 planets? Even only 25? I can do it but its not adding to my enjoyment of the game. In multiplayer, it would be a nightmare. I like the research choices. The ship design. Starbase building is a little tedious but not too bad. The United Planets voting is not having any effect on my games. S

29 Replies 86,177 Views

Looking at the GalCiv3AIDefs.xml file I see that the only ai that plays with the same rules as human is the normal ai. So I was wondering if the difference between different ai levels is only the amount of cheat or penalty they get to growth production cost etc.. ? Since I m not really interested in playing against opponent that plays with different rules but still would love to play against an ai that could beat me, if the higher difficulty ai do also get better strategy/management w

4 Replies 18,002 Views

The ai may be doing some interesting move sometimes but I still feel like a bully trying to steal the candy from a baby each time I play against it in a setting that doesn't allow it to cheat too much. (sorry not interested in just throwing more resources to the ai, I like playing with the same rule or close enough against my opponent). People would probably recommend multiplayer but unfortunately this is not an option for me since i like playing at my own pace. I wouldn&#

85 Replies 189,598 Views

[quote who="GoaFan77" reply="49" id="2979065"] Quoting DirtySanchezz, reply 48I really hope that the Titans aren't severely overpowered and that they don't thus destroy the game. If so, then one of the rules of online multiplayer PvP will end up being "no titans". If, during the Beta, it becomes obvious that they cause a game play problem, then perhaps they'll need to add a "No Titans" option to the game settings. So far I've been pretty disturbed based on that screenshot

65 Replies 189,873 Views