Hmm, I didn't mean to pick on Boogie (I hadn't seen that post, nor is it really the essence of what I was trying to say). Forward-thinking is the directions I'd like to see things headed towards. They've been bashed, bloodied, battered, and beaten. While Brad stands at the top of the mountain accepting full responsibility, I expect that his team is furiously coding all the nice things we want to see in elemental. Seriously, they're probably wearing out keyboards as we
Darkelf2000
[quote who="NTJedi" reply="7" id="2759441"] Quoting Darkelf2000, reply 5 I want to see Boogie post about the 1.08 change-log; not that he feels sorry that he let everyone down. Any post of responsiblity needs only be a one sentence statement... not some big thread. Standing in the pouring rain is rough, but it's worse standing in the pouring rain alone. It's possible one or more developers did post accepting responsibility and I've missed it
I'm not sure what the issue is. Of course other developers probably feel they dropped the ball. Of course Brad feels like the buck stops with him. I'd rather see suggestions, critiques, bug reports, and so on. I don't wanna see a bunch of developers throwing themselves to the mercy of the masses. They have jobs to do. I want to see Boogie post about the 1.08 change-log; not that he feels sorry that he let everyone down. Look at professio
You know, the #1 complaint seems to be stability. My computer is like, 3 years old (and wasn't even close to state of the art for its time), and I've yet to experience anything other than minor inconveniences. I've only completed a few games, (maybe 20-30 hours total of played time in elemental) but I have crashed maybe 3 times. Either way, perhaps the computers you guys use are just too good... [e digicons];)[/e]
While I think that MoM is a great game in its own right, I think that Stardock is doing the right thing by making Elemental as much their own as can be. There are plenty of elements of gameplay in Elemental that only need some minor balance tweaking to be effective. There are plenty of others that could be improved a good deal, and perhaps they're draw further inspiration from other fantasy 4x games like MoM (Heroes come to mind). But Ultimately, Elemental has to be Elementa
After a couple of playthrough the last several days, I think I'm going to take a break for a week or so. At the rate you guys are going, it'll be a whole new game next Friday! Great job guys.
Voted for "like it, and recommend it", here. My game hasn't crashed once while playing (it has crashed once in the map editor when I was zoomed out spamming with a giant brush like a madman). The last game I played (on challenging difficulty, with all the AI's set to challenigng) was just that. I had an AI blocked so he went to war with me. About 8 or so turns later, a huge stack forced a double teleport to grab a ton of units to defend was the only wa
Same issue, and I'm not sure what the deal is. There is an option to disable random objects, but it doesn't seem to work when actually playing the map.
I'm also interested in designing a map where cities already exist, and can't seem to figure it out. Has anyone made any progress in this area?
I thing the unit sizes are fine, except in the early stages when you are training them in singles. It takes away from the epicness (original poster idea) of the game somewhat. My other major concern might be addressed with day-0 chances though. You currently don't really need this so-called army that lots of people seem to yearn for. Hopefully the balance and tactical-battle changes will make fielding armies more important.
Completely eliminate the single troops. Start the training out in small groups (which currently has to be researched), and then scale the other groups appropriately. Adjust vital statistics appropriately to keep things balanced. This could also be done with wandering units. Sovereigns and heroes would have a more epic feel to them if nearly all normal units had to band together to be of comparable strength.
Fixed, thanks!
Here we go, perhaps this dxdiag might help. http://pastebin.com/svHNUGYj
I'd love to pass along more information, but affraid I'm not sure how. I updated my drivers earlier (8600gts).
Vista 32-bit (OS means operating sytem, right?)
There is absolutely no response when clicking "run" on impulse. When I try to run it from my "Games" folder, or straight from the directory it installed to, I get This application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail. I have no idea where to go from here. I have no idea what a debug.err is that everyone is talking about (or where such a creatu