Bumping this. Performance is the single biggest reason I'm not playing Elemental right now. My post on the previous page of this thread still stands. Performance is completely unacceptable. After 1.1 came out I tried again and this time I used GPUZ to see what percentage of my GPU was being utilized, it wasn't pretty, in the worst case scenario with AA and a 5540x1050 resolution my video card was
dr_fishy
No change for me, all of my previous benchmarks are the same. :( I think I'll just wait a few months and come back after a couple hundred hours of Civ5 and see how things are. Oh well.
Ha, I'm so used to Steam that I figured Impulse worked the same way, I've got Elemental installed on 3 systems in my house right now (main rig, laptop, HTPC), with a 4th planned, testing performance on different platforms, not actively playing - I highly doubt that will cause me any problems...
Love Elemental, don't want to change it into Civ by any means but simple stuff like this would improve basic turn to turn mechanics so much. [e digicons]k1[/e]
Any significant progress on further performance improvements or just another few frames here and there? Don't get me wrong, I'll take anything, love the game but can't stand playing it. ;)
While we're waiting, if anyone is interested, I uploaded the save game (http://dr_fish.speedymail.org/moto6.zip) those numbers came from, so we can compare FPS from hovering over the same areas as my screenshots just to get some kind of baseline of who is where and with what hardware... I know I'm curious... All the other video settings were at their defaults BTW. OS: GPU: CPU: RAM: [Resolution]: zoomed in - outlines, 8xAA
Does 1.08 tackle this issue specifically or is it more of a generic performance boost? Maybe a better question, does "this issue" (Win7x64 w/ ATI cards) really exist or is it part of some more generic problem?
Took me forever to find that movie on DVD, finally got it though. :D So underrated!
Ok, I went ahead and did a little research - the results were even worse that I imagined! This is on a Win7x64, 2GB Radeon 5870, 4GB RAM, Core 2 Q6600 system. Here is the data: 5540x1050: zoomed in - outlines, 8xAA, High shadows, 10x groundcover - 11fps zoomed in - no outlines, 8xAA, High shadows, 10x groundcover - 16fps zoomed out - outlines, 8x
I see CPU usage across all 4 cores in the single digit percentage range. I haven't messed with setting the affinity to few cores though... His i5 @ 2.66Ghz isn't going to be all the different from my Core2 at 2.4Ghz - does not explain the crazy real world impact...
So like I said before 1.07 did give me a tangible performance boost, especially with outlines disabled - but continuing to play my game to the ~250 turn point things still manage to slow down far below tolerable levels (tiny map). Even the drastic move of dropping from my Eyefinity resolution to regular old 1680x1050 hardly made an improvement (as does changing AA, shadows, etc - the only thing that helped was disabling outlines). So I took my saved game and loaded it up on my n
Wow, I have at 5870 (2GB) and disabling outlines is a huge help to the framerate (playing at 5540x1050) and it was already much improved vs. 1.06 before I tried that. I think it looks better too. Kudos so far. :)
Bummer so no 4 day weekend of multiplayer for me... :( Does that mean we'll instead have at least a nice holiday weekend of a decently performing game?
Ok, good, I'm not the only one. Should at least be an easy fix.
OMG, yes, please fix this in the next patch! [e digicons]X([/e]