I agree with everything larienna has said. Researching +10% movement range over and over again gets pretty dull. The variety and potency of the spells in Master of Magic is what made it so much fun to play.
Nosrick
I'm sitting in the same boat as you beserko, but I'm having fun raking through the forums at the moment. It'll open when Beta Phase 1 is complete, which will be quite a while away, I think. Most of the initial elements of gameplay aren't quite there yet from what I gather. Patience is our friend.
It was, don't worry. Although I've seen really silly things beat a tank before. From the way the UI looks at the moment, it's more informative than some games. I can understand your wishes to postpone the economic beta for now, if you're wanting to polish the UI some more. Nothing destroys a fantastic game like a dire interface.
AoW 2 just felt so barren. Each sphere had what, 7 spells? At least one of which was just a copy of another (Direct damage, I think). Each race pretty much felt the same. I'm guessing there were some pretty good mods out there, though. Civ's combat system was fantastic sometimes. Warrior vs. Tank? Warrior wins without a scratch! ATT/DEF/SPEED might be enough, depending upon how it's handled. I haven't actually managed to play it yet, but I imagine Stardock are working on addin
Frogboy, you just gave me a happy. I pre-ordered a little later than I would have liked to, thanks to Council Tax and Bursaries not coming through on time, so I haven't been able to experience anything yet. I am loving the community, and the way Stardock are approaching this. I'm sick and tired of crap strategy games. I'm still playing the old Master of Magic, simply because no other Turn Based Strategy has been worth playing. I tried Age of Wonders, but it's awful. I tried Ci