Im not at war with him nor do we have any sort of treaty (obviously) how is he here? http://dl.dropbox.com/u/8286385/Elemental_1277061763.jpg http://dl.dropbox.com/u/8286385/Elemental_1277061767.jpg
Recnelis2
Allows me to build a harbor/fishery in the middle of land. http://dl.dropbox.com/u/8286385/Elemental_1277061514.jpg Enjoy!
I had to redo a game since Beta B but the problem still exists. It doesnt seem to happen normally it is just in extreme distances. Let me know if this save game helps you or if you need anything else. http://dl.dropbox.com/u/8286385/Caravan%20Crash.EleSav
Lost Library will not place.
For example Women characters cant buy the starter boots from the shops. Nor do they have the option when designing army units to have capes of any kind except cloth.
Sounds very interesting with the ability to imbue your minions. However is this a logical idea? Can said imbued minion expand on that essence or improve it in any way or does it equal out to the same form of power no matter what?
I believe so, where should i send it to?
I'm not sure how to even use them to build roads at the moment. Last time i used a caravan it caused my game to crash.
[quote who="sbourges" reply="98" id="2653260"] On the item exchange, personally I don't mind the exchange from far distance, but a cost needs to be associated with it. My opinion would be to have a teleport item spell and only the sovereign or champion with the spell can buy and teleport as long has he as enough mana. Within the same spot, no cost and everyone can do it (to state the obvious just in case).[/quote] In master of magic and age
Make sure you guys fix boat speeds. 1 movement per turn for a ship makes them completely useless. Ships should always move much faster than a walking human.
Allow adventurers to be able to buy from your shops as part of your income!
I would like to see serveral things. 1. I would like there to be a reason to build units with daggers(insert weapon here) other than (thats all i can afford) without it limiting ones creativity. Why build a unit with a staff when he can wield a super hammer O doom! Example: Better use for assassins/caster types. 2. Different abilities for creatures and races. Example: Trolls can regen/ Sipers can
Created a caravan in town A and sent to town B cause a CTD every time. Thy are both my cities.
If you guys want to hear something that really sucks. I had two impulse accounts and asked for them to be merged together. Well today they decided to do it however it seems they actually deleted both accounts and now i am unable to download the update. They couldnt have waited 2 more hours for me to get the update before doing this...... Noooooo!
OMG /cheer cant wait... finally some pretty graphics and functional gameplay!
It would be amazing if we could create weapons and armor for our heros just like in master of magic. This would be based on our current research of course. The ability to imbue it with magic properties later on with proper research and skill/essence would be good too. Thoughts?
Without the tactical view i was unaware that this was the case. I guess my next suggestion would be it would be nice if we could create weapons or armor for our heros, which belongs in another post.
Why not make normal soldiers weapons and armor trade able with your heros? This way you can create new armor and weapons for them to yield and just build a soldier and take his gear off him. You can still have the weapons you attain from quests and whatnot be more powerful than the normal weapons you can create.
Looks like steam kinda
Ive played through the beta 1G several times (i have to keep restarting because my capital city keeps becoming corrupted and everytime i click on it the game crashes.) and i have a few questions. 1. Is questing in yet? If so how do i start a quest? 2. Is diplomacy working? If so why when i meet a nation do they not show up in the diplomacy screen? 3. Does Mining/forges/armorys/siegeshhops do anything yet? 4. Ca