Recnelis2

Recnelis2

Joined Member # 3844157
32 Posts 88 Replies 378 Reputation

I had to redo a game since Beta B but the problem still exists. It doesnt seem to happen normally it is just in extreme distances. Let me know if this save game helps you or if you need anything else. http://dl.dropbox.com/u/8286385/Caravan%20Crash.EleSav

4 Replies 891 Views

Sounds very interesting with the ability to imbue your minions. However is this a logical idea? Can said imbued minion expand on that essence or improve it in any way or does it equal out to the same form of power no matter what?

89 Replies 294,903 Views

I'm not sure how to even use them to build roads at the moment. Last time i used a caravan it caused my game to crash.

8 Replies 32,531 Views

[quote who="sbourges" reply="98" id="2653260"] On the item exchange, personally I don't mind the exchange from far distance, but a cost needs to be associated with it. My opinion would be to have a teleport item spell and only the sovereign or champion with the spell can buy and teleport as long has he as enough mana. Within the same spot, no cost and everyone can do it (to state the obvious just in case).[/quote] In master of magic and age

219 Replies 336,220 Views

Make sure you guys fix boat speeds. 1 movement per turn for a ship makes them completely useless. Ships should always move much faster than a walking human.

219 Replies 336,220 Views

I would like to see serveral things. 1. I would like there to be a reason to build units with daggers(insert weapon here) other than (thats all i can afford) without it limiting ones creativity. Why build a unit with a staff when he can wield a super hammer O doom! Example: Better use for assassins/caster types. 2. Different abilities for creatures and races. Example: Trolls can regen/ Sipers can

174 Replies 509,320 Views

If you guys want to hear something that really sucks. I had two impulse accounts and asked for them to be merged together. Well today they decided to do it however it seems they actually deleted both accounts and now i am unable to download the update. They couldnt have waited 2 more hours for me to get the update before doing this...... Noooooo!

157 Replies 432,134 Views

It would be amazing if we could create weapons and armor for our heros just like in master of magic. This would be based on our current research of course. The ability to imbue it with magic properties later on with proper research and skill/essence would be good too. Thoughts?

3 Replies 19,839 Views
Reply to [Inventory] in WOM Ideas

Without the tactical view i was unaware that this was the case. I guess my next suggestion would be it would be nice if we could create weapons or armor for our heros, which belongs in another post.

2 Replies 4,386 Views

Why not make normal soldiers weapons and armor trade able with your heros? This way you can create new armor and weapons for them to yield and just build a soldier and take his gear off him. You can still have the weapons you attain from quests and whatnot be more powerful than the normal weapons you can create.

2 Replies 4,386 Views

Ive played through the beta 1G several times (i have to keep restarting because my capital city keeps becoming corrupted and everytime i click on it the game crashes.) and i have a few questions. 1. Is questing in yet? If so how do i start a quest? 2. Is diplomacy working? If so why when i meet a nation do they not show up in the diplomacy screen? 3. Does Mining/forges/armorys/siegeshhops do anything yet? 4. Ca

3 Replies 3,841 Views