KarlBar99

KarlBar99

Joined Member # 3838766
2 Posts 8 Replies 770 Reputation

Would i be correct in assuming this is the upgrade code for shields? [code] MaximizeSum UnitStat_Defense_Pierce Defense 1 [/code] Been upgrading the City Milita units but

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Okay another question. I know some mods have fixes for ports that mean you just have to have some part of the city bordering a river instead of the center, does your mod include something like that, (the list is so dammed long !!!)? And if it does, does it include an equivalent for lumber camps?

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Just to make sure i'm still clear, InternalName refers to the individual xml entries, within the file, not the file name? So if i wanted to edit any parameter within an item entry in the file CoreItems.xml i'd need to copy everything contained within that items tags at the top and bottom of it's entry? Also i know you've said a CoreAbilityEntry tag can't be edited, does that mean i can't add extra Tags to the entry thoug

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Cheers, so effectively the only way to make multiple weaknesses select-able is to move them to negative cost traits instead of weaknesses. Also thanks for the link but let me make sure i understand this right because he's using a lot of unfamiliar terminology: GameItemType: I can only edit an entry here if i copy the whole entry, but if i copy the whole file it break monster loot drops. ImprovementType and AbilityBonus a

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Ok, not a lot of info stickied that i can see about modding. Looking for a specific mod and a couple of modding questions. Mod: Specifically i'm looking for a mod that will let me select multiple weaknesses for a custom sovereign, rather than the normal limit of 1. That or a simple tutoriol on how to do it myself. Modding: Will probably have a few others later on for now 2 however,: 1. but from loo

8 Replies 38,413 Views