I reloaded the save game and did the same sequence. It didn't crash again. http://www.malletpropstudios.com/files/Elemental1_07-2010-09-03T15-18-38-609.zip
Gnasche
In the character's Actions tab there is an icon for Trade. That brings up a window that you should be able to figure out. You can cycle through the recipients. The starting items can't be traded.
1.06.019 Crash-To-Desktop In Tactical Combat ATI 5850 WinXP Media Center Winamp playing in background Had been playing for over an hour and it was running slow dmp file: http://www.malletpropstudios.com/files/logs.zip Not looking for support, just adding a dmp file in case it's helpful.
[quote who="nitey47" reply="13" id="2734551"] Interesting idea, but what if instead of taking away that ability, you just played around with the units starting morale? Starting morale for a units that go into combat without a champion(s) would be dependant on a combat rating comparison. For example, if your units have a CR of 50 and they are facing a monster(s) also of 50, morale starts at 50. For every champion, that morale value is effected upwards based upon the Champion level. <
I don't know if this will be a popular suggestion, but I'm of the opinion that Champions should be the general with which you control your armies. i.e. All battles without a Champion are "auto-resolved". You have to have a champion in the fight to control tactical battles. However, that would be a feature which takes away something from the player, and those features are never very popular.