Tartako

Tartako

Joined Member # 3832397
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Very good point Demiansky ! I played a lot (I mean a lot !) of Civ games and late city micromanagement is really boring. Furthermore, it is absolutely not realistic to have all those big cities/planets, all similar. If you look at our history trends, you'll see that there was always a huge center (Venice, London, New York), many big cities linked to the center and a lot of margins (this has been analysed by the french historian Fernand Braudel). There is competition be

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Very good work, guys ! +1 Karma Demiansky 1) A dynamic dungeon system would give a wonderful RPG flavor. 2) It's a perfect area for modding. Let people imagine dungeons, treasures, monsters, dynamic rules of evolving. 3) Dungeons could be a threat (monsters) AND an opportunity (treasures and xp). This could give players critical choices. Will you build yourself powerful weapons in your forge or will you try to find those already existing in the world ?

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[quote who="cephalo" reply="6" id="2364653"]If I remember correctly Civ4 originally launched with a python based AI, but they had to put it back into the C++ and everyone was thankful. The time between turns was absoutely brutal. You could hit the end turn button and go run errands before your next turn started. The end game was pretty much unplayable. Python does entail a performance hit. No doubt about it. If you want to get fancy with the AI, python might be a hindrance. <br

8 Replies 12,844 Views