Black-Knight

Black-Knight

Joined Member # 3831966
106 Posts 365 Replies 752 Reputation

If I get a forward observer created by the game let's say, he has attack 4 and def 8 - by removing his armor it then becomes impossible to find the armor the game offered me in the first place because the padded cuirass, for example offers 2 points of defense, but the padded cuirass he came with had 3! (You can see that from the drop down menu when leaving the cursor on his defense in the customizing/upgrade window) That is true for all units offered by the game, their armor value pro

1 Replies 851 Views

I am a bit annoyed by the fact that I am trying to build an ebil empire and only get knights in shiningh armor and Joan of arc wannabes... Certainly not a prority but would be nice to get evil looking heroes for the stinky scummy guys like me. Also please make Janusk disappear, shouldn't be too hard to make him random: I am always stuck with the same guy as a main hero in every game.

2 Replies 3,424 Views

Sometimes as games go on for several turns certain heroes get the image of others, seems to be a random bug and usually things become normal in a few turns. In one specific instance (maybe a different bug) a specific hero got the image of a baby (that hero is Iradema). In that case the baby image seems to be stuck with that hero for the whole game.

0 Replies 617 Views

Entering a city is intended to cost 0 MP but it does not. By making the fact of walking out of a city cost 0 it becomes impossible the following turn to go back where one comes from which is absurd and not what was intended (in all wargames is the fact of ENTERING an hex that costs a specific amount not walking out of it!!) In fact I am still trying to figure out the exact mechanics of this bug but movement through cities is just not right as I tried to point out several times.

1 Replies 932 Views

[quote who="Dust-n-Bones" reply="4" id="2771568"]I am an architect and I would prefer leave house and garden design in the office when I go home. This is a strategy game, customisation is a great thing as long as it is affecting useful purposes. Look at Master of Orion 2 rase custiomisation, just brilliant. Until the last turns you felt the differences between you and you enemies. It was great tool to make people think, use your strenghts and hit enemy weaknesses. Gal Civ had decent rase cust

11 Replies 10,566 Views

This can be implemented in different ways, but it is obvious to me that after the player has destroyed half of the factions in the game, the kind of victory he is trying to reach is probably conquest, therefore the remaining factions should tend to team up against him. Diplomacy is obviously a delicate element in games like this, but when in doubt it is always better having an aggressive challenging AI, rather than one that just stand there and trust the good intentions of Hitler, Napoleon an

12 Replies 8,719 Views

There are several difficulty setting because everyone should be able to play at his level, the problem is that for the most expert gamers the ridiculous setting is just too dumb. The AI does nothing other than building cities and put their sovreign in danger for no reason. If you never played this kind of games, of course you may have to figure out the basics first but believe me try playing masters of orion II at the hardest setting, the AI kicks your butt even if you are an expert.

45 Replies 22,522 Views

[quote who="kryo" reply="2" id="2770170"]Yep, it is intended that cities cost 0 moves to pass through.[/quote] Sorry but you are wrong They don't just cost 0 move, if they did I could always enter a city as long as I were next to it, even with 0 movement point left! (which would be preferable to what happens now, which is trying to attack a unit next to my city and instead being carried outside in a random tile chosen by the game, thus maybe exploiting the last movement point.

3 Replies 1,666 Views

[quote who="MOIISKA" reply="3" id="2771157"]Flymar: if your leader has a total move of 5.0 and your highest rated person has a move of 2.0 and the highest rated person becomes the stack leader... do you now see the purpose of chosing a stack leader?[/quote] No because stacks always move at the speed of the slowest unit. At the moment there is even a bug that levels down a unit speed as long as it enters the square of a slower unit, no matter if the previous unit would have liked

8 Replies 2,079 Views

As it is now one doesn't really need more than one book of magic, since fire spell can bring damage of all sorts, but they usually have an equivalent in earth magic or air. My suggetsion is that by choosing fire magic one should choose between a large number f aggressive spells, but lack defensive ones. Water magic could bring healing as a spell, but be weaker in terms of offensive spells. Earth could bring spells that affect the strategic map and air should add speed to units (please be care

5 Replies 6,342 Views

[quote who="Annatar11" reply="2" id="2758777"]The game needs many things a lot more than PBEM, at the moment.[/quote] The game needs patches of all sort, obviously, but this is the "Multiplayer" part of the forum. Personally I hope MP will be great, but I have strong doubts that we'll be able to involve a large number of people and manage to keep them in front of the screen for all the hours needed to play a whole game. PBEM solves that, since players would get one turn every day and

3 Replies 4,067 Views