My sovreign is in the same stack with several champions if he casts embue the game choses randomly which of my heroes gets the essence (probably true for any other spell)
Black-Knight
If I get a forward observer created by the game let's say, he has attack 4 and def 8 - by removing his armor it then becomes impossible to find the armor the game offered me in the first place because the padded cuirass, for example offers 2 points of defense, but the padded cuirass he came with had 3! (You can see that from the drop down menu when leaving the cursor on his defense in the customizing/upgrade window) That is true for all units offered by the game, their armor value pro
Oh and in that case you would prefer NOT having your sovreign as a stack leader????? because the sovreign is always the stack leader if he is present in that stack!!!
I am a bit annoyed by the fact that I am trying to build an ebil empire and only get knights in shiningh armor and Joan of arc wannabes... Certainly not a prority but would be nice to get evil looking heroes for the stinky scummy guys like me. Also please make Janusk disappear, shouldn't be too hard to make him random: I am always stuck with the same guy as a main hero in every game.
Damn I am a bad guy and I also get that bug! @#%&*#!!!!
Sometimes as games go on for several turns certain heroes get the image of others, seems to be a random bug and usually things become normal in a few turns. In one specific instance (maybe a different bug) a specific hero got the image of a baby (that hero is Iradema). In that case the baby image seems to be stuck with that hero for the whole game.
A pile of crates appeared on the top of an oasis, thus making impossible to build the food infrastructure, since when I select the tile the game just mentions the crates.
Entering a city is intended to cost 0 MP but it does not. By making the fact of walking out of a city cost 0 it becomes impossible the following turn to go back where one comes from which is absurd and not what was intended (in all wargames is the fact of ENTERING an hex that costs a specific amount not walking out of it!!) In fact I am still trying to figure out the exact mechanics of this bug but movement through cities is just not right as I tried to point out several times.
[quote who="Dust-n-Bones" reply="4" id="2771568"]I am an architect and I would prefer leave house and garden design in the office when I go home. This is a strategy game, customisation is a great thing as long as it is affecting useful purposes. Look at Master of Orion 2 rase custiomisation, just brilliant. Until the last turns you felt the differences between you and you enemies. It was great tool to make people think, use your strenghts and hit enemy weaknesses. Gal Civ had decent rase cust
This can be implemented in different ways, but it is obvious to me that after the player has destroyed half of the factions in the game, the kind of victory he is trying to reach is probably conquest, therefore the remaining factions should tend to team up against him. Diplomacy is obviously a delicate element in games like this, but when in doubt it is always better having an aggressive challenging AI, rather than one that just stand there and trust the good intentions of Hitler, Napoleon an
There are several difficulty setting because everyone should be able to play at his level, the problem is that for the most expert gamers the ridiculous setting is just too dumb. The AI does nothing other than building cities and put their sovreign in danger for no reason. If you never played this kind of games, of course you may have to figure out the basics first but believe me try playing masters of orion II at the hardest setting, the AI kicks your butt even if you are an expert.
[quote who="kryo" reply="2" id="2770170"]Yep, it is intended that cities cost 0 moves to pass through.[/quote] Sorry but you are wrong They don't just cost 0 move, if they did I could always enter a city as long as I were next to it, even with 0 movement point left! (which would be preferable to what happens now, which is trying to attack a unit next to my city and instead being carried outside in a random tile chosen by the game, thus maybe exploiting the last movement point.
Anyway occasionally I do "something" and a unit that is grouped in a stack with other units creates its own stack in the same tile... I am not sure what I do to get that, but it happens without such unit even moving away from that tile and in stacks that are well under 12 units.
[quote who="MOIISKA" reply="3" id="2771157"]Flymar: if your leader has a total move of 5.0 and your highest rated person has a move of 2.0 and the highest rated person becomes the stack leader... do you now see the purpose of chosing a stack leader?[/quote] No because stacks always move at the speed of the slowest unit. At the moment there is even a bug that levels down a unit speed as long as it enters the square of a slower unit, no matter if the previous unit would have liked
As it is now one doesn't really need more than one book of magic, since fire spell can bring damage of all sorts, but they usually have an equivalent in earth magic or air. My suggetsion is that by choosing fire magic one should choose between a large number f aggressive spells, but lack defensive ones. Water magic could bring healing as a spell, but be weaker in terms of offensive spells. Earth could bring spells that affect the strategic map and air should add speed to units (please be care
Can't find a way to unite stacks that are present in the same tile, actually I am not even sure how there can be different stacks in the same square, but sometimes that's what happens. If it's intended or there is an explanation please share the wisdom.
It is impossible to cast spells while in cities, for exampel one cannot summon units unless first walking out of the city
Intimidating is too powerfuul as a skill, units just stand there and wait tyobe killed (which contributes to making the battle slow and boring)
Often units don't go from A to B following the cheapest path in terms of movement points
If a unit is on a structure by clicking on it you can only select the unit.
[1.07] Bug: units unable to cast spell(s?) while inside cities, they have to come out and then cast them. (spirit dance)
I am not 100% sure about the mechanics of this bug. But I noticed that champions cannot cast spirit dance when they are in the same stack with the sovreign, maybe they cannot cast other spells either. they just waste their mana and don't move.
Upon saving and rerloading all movement bonuses are not considered (horses boots etc...), including the "Adventurer" and the "Organized" skill bonus which should allow a sovreign to have his stack move at his speed.
[quote who="Annatar11" reply="2" id="2758777"]The game needs many things a lot more than PBEM, at the moment.[/quote] The game needs patches of all sort, obviously, but this is the "Multiplayer" part of the forum. Personally I hope MP will be great, but I have strong doubts that we'll be able to involve a large number of people and manage to keep them in front of the screen for all the hours needed to play a whole game. PBEM solves that, since players would get one turn every day and
Which means conqueror can't buy at shop etc... Initially I thought it was a feature but I noticed that by saving and reolading the ownership gets updated.