[1.07] Bug there is no way to unite stacks present in the same hex... ehm... "square" (or at least it's a mystery)

Can't find a way to unite stacks that are present in the same tile, actually I am not even sure how there can be different stacks in the same square, but sometimes that's what happens. If it's intended or there is an explanation please share the wisdom.

2,079 views 8 replies
Reply #1 Top

There is a limit of 12 people/units/creatures per stack.

 

What I'd like is a way to set a hard leader for a stack and keep it that way.  I don't care if my great grandson is a lvl one sovreign candidate that is 14th in the line of succesion.  If I set him as a inexperienced general, so be it.  I guess there could be penalties for things like that and bonuses for experienced leadership, but no such thing exists as of now, so there.

Reply #2 Top

* 12 visible rings for stack

* merging/dividing stacks on the same tile

* one click 'party leave city' option

* rework stacking with enemy units and after a teleport

I guess that are 'must have' options to implement.

As for chosing leader I don't know what is the purpose if this funcionality. 

Reply #3 Top

Flymar: if your leader has a total move of 5.0 and your highest rated person has a move of 2.0 and the highest rated person becomes the stack leader...  do you now see the purpose of chosing a stack leader?

Reply #4 Top

MOIISKA: Well. I guessed that stack move is always limited to slowest unit apart of army with 'organized' sovs.

I think it suppose to work like that: If there are many 'organized' sovs in stack then the army moves with these sovs highest move points.  

Reply #5 Top

Quoting MOIISKA, reply 3
Flymar: if your leader has a total move of 5.0 and your highest rated person has a move of 2.0 and the highest rated person becomes the stack leader...  do you now see the purpose of chosing a stack leader?
End of MOIISKA's quote

No because stacks always move at the speed of the slowest unit. At the moment there is even a bug that levels down a unit speed as long as it enters the square of a slower unit, no matter if the previous unit would have liked to keep walking on its own its speed just gets cranked down or brought to zero)

Reply #6 Top

Anyway occasionally I do "something" and a unit that is grouped in a stack with other units creates its own stack in the same tile... I am not sure what I do to get that, but it happens without such unit even moving away from that tile and in stacks that are well under 12 units.

Reply #7 Top

Quoting Black-Knight, reply 5

Quoting MOIISKA, reply 3Flymar: if your leader has a total move of 5.0 and your highest rated person has a move of 2.0 and the highest rated person becomes the stack leader...  do you now see the purpose of chosing a stack leader?
No because stacks always move at the speed of the slowest unit. At the moment there is even a bug that levels down a unit speed as long as it enters the square of a slower unit, no matter if the previous unit would have liked to keep walking on its own its speed just gets cranked down or brought to zero)
End of Black-Knight's quote
If your sovreign has the organized abilit they don't.

Reply #8 Top

Oh and in that case you would prefer NOT having your sovreign as a stack leader????? because the sovreign is always the stack leader if he is present in that stack!!!