After a fortnight away from Fallen Enchantress, I came back. Before, there were just too many crashes. I always wanted to play through the ultra-large Anthrys map, but could never make it to even the one-third mark without the game crashing before a single turn was completed. Often, the game crashed as soon as it was loaded. This happened in v.13, v.14, and v.15b. My computer was top-of-the-line in 2012, so I just couldn't figure out why I could not c
Drifter-san
In reference to reply #41 above, v1.4 was using 1,400MB of memory prior to each crash, Skyrim cruises along at 600-700Mb.
I have many similar crashes, often in v1.3, more in v1.4. The game plays well for a while, but by turn 200, it will crash about once every 5-6 turns, usually at the end of a turn, by turn 300, the crashes come every 2-3 turns, and sometimes in mid-turn, often after completion of a battle, but when other units are still available to move. By turn 450, the game crashes so often that I can't complete even a single turn. Another surprising thing that happens is when I go
X-COM...How could I forget that one. Original, brilliant, and opened a whole new genre of computer games.
After the long post above, I realized that I forgot to mention Morrowind and Oblivion. Both state-of-the art (and then some) at the time, and still able to hold interest years later. I just went back to Oblivion to complete the Knights of the Nine and Shivering Isles add-ons. What a lot of fun, even thought the game is 4-5 years old. Sneak, bash, cast spells, ...you choose the way to progress.....and it never crashes...... The Diablo series kept my attent
The best memories ever are from the Apple IIGS days. Sid's Pirates, SSG's Reach for the Stars, and Electronic Arts' Bard's Tale. These games were so original, and so engrossing, and all done with extremely efficient programming to fit into a 512K disc. By the late 1980's and early 1990's, Civ I & II were out, soon followed by Master of Orion and Masters of Magic. Several hundred hours could be spent on each game of the series. <
Gypsy Davey...I'll try to answer a few questions, but I play very differently than you, so I can't answer everything. The elementium helps you build some VERY strong units later in the game. Just keep it on hand for now. You will find them helpful in making custom units. Lost libraries often show up in pairs, I have no idea why, but I do take advantage of them as soon as I can. I play Elemental on a Gateway PC, but play most of my games on a MacBookPro
...finally able to complete a game with no frozen tactical battles. I like the new information bars, showing who you are at war with, and I like the warning when enemies are on your turf. I miss not knowing when a city has completed a building. Several times, my cities did no construction when I would have liked them to, simply because I did not cycle through my cities every turn in order to find out they were idle. Loading from saves is much faster, and when using t
After six games, none of which went past 80 turns, here are a few observations about v 1.2 First, Janusk has never appeared. I played on the top two levels in v 1.1, but starting out without a compadre (Janusk), in this version, makes the game VERY tough. The AIs seem to be FAR stronger. I had to back down to the hard level, just to survive to turn 50. The bears, archers, and wolves spawn so often, that I cannot keep pace. My best score in v 1.1 was 148, so I