Great ideas. I wholeheartedly agree (every step towards master of magic is a step in the right direction).
Nehanski
I've been playing the game since yesterday, and I must say that the beta is already much better than E:WoM. However, there are still several issues that I feel need fixing or improving. First of all, the factions are still disappointingly similar. Aside from the Empire/Kingdom division, the customization is almost non-existant. Picking a few traits out of several (most of which are "you start with one technology") is far from interesting. Look at Master of Mag
Something must be done. It's completely awkward and counter-intuitive. There should be a cursor edge-screen scroll and an option to change arrow keys from movement to map scrolling.
[quote who="LDiCesare" reply="2" id="2654734"] I strongly recommend removing combat ratings from all units. I don’t think it adds to the experience. I find it more exciting & interesting having to estimate the strength of a unit and take a risk in initiating combat. However I think its fine for unit size & the main attributes to be left in for players to see. Totally disagree with this one. Since there's no way to know how a unit was designed, whether they w
I agree with all of your points. The low income generated by cities & no maintenance costs is what bug me the most in Beta2.
of course it'll suck, it's a mmorpg after all.
that's a common crash with alt+tab also, tt will be fixed in the new build. meanwhile you can try playing in window mode.
yeah, I've just discovered that.
What I don't like in city management in Elemental, is that city population, aside from upgrading towns to higher levels, has no significance. Food, money and other resources are being generated by city improvements only, and even time elapsed for buildings and troop recruitment is not influenced by amount of citizens. I'm a long-time MoM player, and I must say I look at Elemental from Master of Magic perspective. So, what I'm suggesting is: make city population more valuable. How:
[quote who="Peace Phoenix" reply="65" id="2652991"] In which case why limit where you can buy items? If items can be transported instantly anywhere there is no point limiting shops to cities - just creates interface 'clunkiness'. Better to make a firm decision about the gameplay - either: you only buy items in cities and only transfer them between adjacent tiles; or you can buy items anywhere and drag them anywhere. Perhaps, transfer ite
cloth map only didn't do anything for me. done some more testing: - clicking on: kingdom button, research, magic research, kingdom report from within the main map crashes the game - clicking on: dynasty, foreign relations, unit design works normally - clicking on: kingdom report from the dynasty or other non-crashing menus crashes - clicking on: research & magic research from the dynasty or other non-crashing menus DOES NOT crash the game (though it
I don't think strict capping the maximum number of cities is a good idea. I want to have a great, mighty empire after all. However, reducing starting essences and making them available through research or questing sounds nice. This way players will be more careful with their essence in the beggining, and will have more options once they are established.
Encountered the same bug. Clicking kingdom button crashes every time (once I had the crash, I've played several turns and tried again, no changes). Clicking on map and then on research/unit design/whatever else is there sometimes works, and sometimes crashes too. dxdiag: http://pastebin.com/FE0pT2qE savegame: http://www.mediafire.com/?wdonuztmbmm no memory dump file
that did the trick. thanks.
It's possible that I'm just stupid, but I've just preordered, installed impulse (as I've always bought my games offline), registered the game... and I can't find how to download it! It does not show on my games tab, and I'm dying to try it (having to wait for paypal to acknowledge my funds was mildly entertaining to begin with). Maybe I just have to wait, but it seems I;m not the patient type.
Master of magic, obviously (probably my favourite strategy game & the reason I found out about Elemental). Apart from that, an interesting, original setting, NOT a cliche d&d fantasy standard; like steampunk, cyberpunk a la shadowrun, maybe based on Steven Erikson's works. and also You know what would be fun? A mod that turns the game into one that plays
[quote who="kryo" reply="34" id="2643400"] Is there a way to pre-order using paypal? I'd like to pre-order through stardock so that I can get access to Beta 2, but the system won't allow me to use Paypal for pre-orders. I don't even mind paying for the game up front, if it'll grant me Beta 2 access. The way paypal handles things prevents us from doing delayed charges as we'd normally do, but you can use paypal during the window for a short while after Beta 2 opens. In that time al