unit editor ======= Unit editor needs to be more user friendly, there (as far as I know) is no index of what a few of the icons mean, some are easy to figure out (ie the sword) as well I feel some more indication of what item you have on the current unit, I dont mind the current EQUIPPED but have the item light up, would be nice. map === Roads on the map arent very obvious,a different color perhaps tooltips on what exactly that little thing on t
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Little list of a few bugs I have encountered Changing the game victory conditions changes the current world name. Unit design ======== Sorting does not working in unit design manager no graphics for any defensive item that I have tried (this may not be a bug and just the way it is) Map === Minimap is seethrough every time the map refreshes (ie you move a unit) every eveny unit that you have a
but as a failsafe I will need an inside agent to persuade Detroit to join my cause, I would like this campaign to go quickly and with little to no conflict, (if everyone dies there wont be anyone to buy the game). Any volunteers?
See...DoomBringer has faith, he can be my second in command, as a reward I will give you your choice of wench and most of Wisconson. (I really didnt want it anyways)
Ill take what I can get Landisaurus, and as for Detroit, im sure my loyal minions from North Dakota will take a couple of bullets for me. They are good like that.
Well if Stardock doesnt release the beta soon im going to be forced to conquer Michigan then. Unfortunatly for North Dakota, Minnesota, Wisconson you are between me and my quarry and I will have to conquer you as well. I apologise for the inconvience, but as your new overlord I promise that there will be song on every lip, a drink in every hand, and an Elemental beta on every PC. Ill also be taking your firstborn daughters.