the idea is good but i dont think these forums are a good representation of the wider target audience. some people will be turned off if the game becomes too complex. some people just dont want to spend a lot of time managing diplomatic relations, i stopped playing medieval 2 total war because of this. its not that a cant do it its just that i cbf spending a crapload of time sending individual people around. if there is complex diplomacy elemental should have customisable difficulty settings
cdtoaster
i literally have over 200 legitimate games (probably around 250) but i refuse to buy games with these terrible DRM measures. some of the games i would have bought are wings of prey, silent hunter 5, settlers 7, silent hunter 5 and the list will keep expanding....
i like this idea too
[quote who="CrusaderScott" reply="23" id="2611533"] I also like the idea of a delayed reaction for all diplomacy. Most games seem to treat diplo as if cell phones were commonplace throughout history. Adding a delay to all negotiations (the more difficult the deal, the longer the negotiations) would give them a more realistic pace (just look at how long it took to finalize the recent round of START negotiations). All in all, the suggested diplo changes would f
[quote who="ckessel" reply="6" id="2610642"] Because sending someone of a low level would be an insult. My wife is big on the Victorian era movies/books and in those who you sent to represent you often said as much as the message itself. What, you send me your flunky!? I spit at you. Send me someone serious if you want the attention of our monarch. (-10 relations for the insult) [/quote] yea but its a video game wi