Malsqueek

Malsqueek

Joined Member # 3811378
58 Posts 455 Replies 791 Reputation

Was off on vacation and the old Android phone doesn't like letting me post on these forums. I voted "Good", but with reservations. First I need to say that FE is currently an entire galaxy distant from the "Proof of Concept" that was E:WoM. The game as is, is functionally sound. Aside from a handful of straggling bugs, there is nothing technically "Wrong" with the game, and it is fairly entertaining in short bursts in its c

195 Replies 784,030 Views

[quote who="seanw3" reply="51" id="3231646"]Anyone here willing to try my Path Progression Mod? It redefines the magic system so that any hero can have an Elemental Spellbook, but only those that level as a mage I would be happy to try it out, but it will have to wait until after vacation. Anything

55 Replies 184,602 Views

I very much support this. Especially the part about how to respond to the demand to leave the borders. Too many times my Sovereign have been automatically placed on the wrong side of restricted territory with no known way back home. Even if I started on the correct side of the territory. I would like to respond as indicated above. CHiZZoPs also has a great idea. I'm pretty close to North Korea in my protectiveness of my borders against the pio

14 Replies 8,818 Views

[quote who="luketan" reply="32" id="3224793"] There was a poll a few months back about what to improve. I think the magic system was not in the top 3...or was it even in top 5? And of course if you ask people, they going to say everyone can be improved. But how burning is the need? I think (and i suspect the developer's agree), the stuff asked on this thread are nice to haves.. but not essential. [/quote] &n

55 Replies 184,602 Views

[quote who="Tim-Bur" reply="9" id="3222421"]Can you have infinite units in a city? Or just 9?[/quote] I think that you are hard capped at 9 units in a city, plus the free "city defender" units.

10 Replies 7,185 Views

[quote who="Trojasmic" reply="34" id="3222792"]I've found that maintenance cost is another reason trained units are prohibitive. Perhaps if they cost a little bit less, we'd be more likely to generate large armies of trained troops.[/quote] I agree with this statement entirely. It is bordering on a poor idea to build troops at all until very close to mid game simply because of how much they cut into production and income. Unit constr

39 Replies 11,000 Views

[quote who="Greyclouds40" reply="5" id="3222236"]Thank you for your support. I agree that summoning spells are at a huge deficit in this game. Having more summoned units and removing some restrictions on their use would go a long way to making players more involved in the magic system. [/quote] Absolutely. Summoning is basically nonexistant in E:FE unless you are playing Ceresa. Access

9 Replies 8,459 Views

[quote who="Tim-Bur" reply="5" id="3221458"]@LNQ: So you think there should be a one-army-per-square limit? Hmm. That could be a good fix. But then what about settlements that cover more than one square?[/quote] It should absolutely be one army per square. Too many strange interactions with stacked armies the way they are now, and all the fixed that would make it ok include more popups and clicking. One army per square is clear, clean and understandable with little to n

10 Replies 7,185 Views

[quote who="CogBurn" reply="8" id="3221322"]I think a perk "tree" isn't quite the right way to tackle it, and I like the somewhat random nature of the non-magic perks. It's exciting to have that game where you get lucky and get a bunch of evoker levels, or double strike early on. I just don't think the magic system is benefitting from random rank upgrades. At the same time, I'm all for random spell selection of the spells at a given rank, so go figure that out.

15 Replies 5,597 Views

[quote quoting="post"] Half the fun of playing the game is using your sovereign as a mage. Magic plays a core role in the game. But only one out of five specialization paths really focus on this ability. That seems like a waste. I propose two mage paths: one with reduced mana cost and increased damage. And one which allows you to cast two spells in a round. Note that this is a high mana drain path choice. You don't get the mana reduction, an

14 Replies 5,194 Views

[quote who="suomynonAyletamitlU" reply="2" id="3221226"]Why only magic? It's just as unfair to not get any other perk if you're waiting for it. That means you have to change all of them, or none of them, to be fair to less-magic characters. Perhaps adding a rare perk "Upgrade of your choice" or "Magic upgrade of your choice" in addition to the current perks, rather than replacing them?[/quote] The point is if 1 of the 5 i

15 Replies 5,597 Views

I agree with much of the above, but would make one change to the suggestion of organizing the skills and traits of champions. First, there should be a larger medallion on the left side of the skills bar that houses the "Class" medallion. It should be blank or non-existent when below level 4. After that, the next should be bloodline trait (most fundamental) Then Spells Then other abilities, grouped by type; Defensive, Offensive, Activ

49 Replies 23,853 Views

I disagree. Trained units are very useful. You just have to use them correctly. Defender units should be levelled up as much as possible to make them nearly impossible to kill. Get you some Chain equipped unit of 5 with shields at level 10, and a pair of them will KILL pretty much any champion or sovereign simply through attrition (barring spell use). On a unit by unit basis, Trained Units have higher health and damage output across the board, and have the added

39 Replies 11,000 Views

This morning I had a few hours to play, and wanted to get some more experience with Pariden and Altar. [IMG]http://img.photobucket.com/albums/v301/Rubberchrist/Complaint1-1.jpg[/IMG] 3rd game in a row where it was not until 45 minutes in that I discovered the nearest place with any option at all to place a city was very very far (I would consider undefendably) from my original start location. These were all temperate maps, which are supposed to be

4 Replies 6,107 Views

[quote who="Kongdej" reply="1" id="3218052"] Gilden... What is the amazing array of tools, I don't understand the issue at hand here, I don't feel Gilden does any better than Tarth, and usually Magnar and Karavoxx is the only real enemy AI's. (Magnar because he is powerful, Karavoxx because he have nice start-up powers and robs YOU of your champions, bloody annoying enemy -.-). AI strength usually depends on where the AI's start, and who is surrounding them.[/quote]<

6 Replies 36,297 Views

[quote who="fenwe" reply="1" id="3217989"]I actually like the current leveling pacing.[/quote] I'm ok with the pacing as well. Very few of the per-level benefits of leveling up are really game breaking, except the rate of hit point gain for groups of units. If anything the benefits per level should tighten as they increase (for units, not champions) in level.

38 Replies 13,660 Views

Yup, they grow as the world becomes more dangerous. It is why the environmental creatures remain somewhat of a challenge into the midgame. Very well executed as far as I have seen.

7 Replies 2,275 Views

All right, we are stable again, I can play for long stretches without crashes, and get to reload save games. Time for testing. This newest version of the game is very VERY close to "Excellent". There is a great deal of good polish in the last few releases which have made the game look, feel, and act like a finished product (something that no Elemental related release has done before, so kudos on that). There are still a few significant things that really impact the feel

6 Replies 36,297 Views
Reply to Roads...yeesh. in FE Beta

@GFireflyE: While I personally have absolutely no problem with the engineers build roads micro idea, I REALLY like the idea you put forward. It places emphasis on the fact that roads are tools that cities use to interact with their surroundings. The current system is awful. Not sorta bland, not irritating. Awful. Caravans Blocking Movement = Awful Friendly Caravans should not block movement. ENEMY caravans shouldn't be able to mo

36 Replies 35,533 Views

I have been unable to complete a single game due explicitly to 100% (so far) save corruption. I have had one game that I was able to reload which then corrupted on the next save. I'm not playing FE any more until this is fixed, as I'm tired of taking the time to find passable starting locations and solidify a good start to lose the work to corrupted saves.

38 Replies 10,899 Views

I don't have any specific ideas for spells, but Earth not having any Tactical spells at all at the first level is total bollocks.

5 Replies 2,795 Views

Awesome. I'm very excited to see what is coming up. [quote quoting="post"] (1) How do you think we should refer to this game? Elemental: Fallen Enchantress or just Fallen Enchantress? [/quote] 1: Fallen Enchantress. You can keep "Elemental" in the logo art to provide connectivity between this and the next, and also to help connect it conceptually with the next works you do, but in terms of actual reference to... "Fallen Enchantres

172 Replies 672,316 Views

[quote who="joasoze" reply="8" id="3210976"]I think all bonuses when idle should be removed and replaced with something else. Its annoying, and I never want such buildings. It feels half-baked to me. I agree that a production warning (with an option to toggle it on/off in options) would be nice. Warlock: Master of the Arcane does this so well, that sometimes I feel the game is playing itself [/quote] I highly dislike that mechanic as well. Even more tha

32 Replies 12,730 Views

I wouldn't mind the leveling speed except for two things. Frankly, once a champion hits about level 10, there is next to nothing that can stop them except other champions of level 10 or higher, WITH really good gear and spells. Leveling more is really just generating a higher number beyond that. Doesn't really make you killier, and doesn't really make you survive better. The reasons it needs to not taper off are as follows; first, Leveling is how you get spe

10 Replies 8,264 Views

I would at the very least like this to be a "game type" available to us. Not sure I would want to have to do it all the time, but in terms of what FE [i]is[/i] story wise, it would actually be more appropriate to actually have to conquer all of your surrounding lands than the way it is currently structured.

22 Replies 24,789 Views