If it's a graphics problem, surely there could be a graphics slider that changes the number of troops visible for each 'virtual' number in a unit, without changing heroes or large monsters, obviously. Then change the text to suggest the graphics are not exactly representative of a number of troops. Low end machines could then stick with the low number, and more powerful ones could have a more epic experience.
Wezzuz
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Are there different research trees depending on race or choices made? It would be interesting to go down initially slightly different paths that end up in very different results. For example, you could go down a route that exploits and focuses on the rediscovery of magic that starts off with augmenting resources and troops and ends up with producing new resources and troops with magic. Said magically made troops/monsters/demons would be expensive and slow to produce but very powerful
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