MonkeyMaciek

MonkeyMaciek

Joined Member # 3806722
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This is an excellent post. I very much hope stardock take this seriously. It's obvious (and not just from here) that serious strategy game players are expert tacticians, who understand and exploit the probability distributions underlying the systems they're interacting with. For a game to satisfy them it needs to be both complex and interesting, but also well balanced and impossible to dominate with a two dimensional strategy. I've been eagerly anticipating this game and but h

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Carrying out a task for a reward is nice, but what really makes quests (or any strategic decision) interesting is scarce resources and decisions that involve trade-offs. Rather than a player seeing a quests pop up and thinking: "Oh good, I can get some extra troops/money/status/resource X/etc, I just need to click on the right spots on the screen an extra thirty times", setting up quests as strategic dilemma gets users thinking: "Oh god, the

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