It's funny that games like Bulletstorm and Splatterhouse are called "Mature" games when they are anything but. I would call Stardock games "mature" because, good or bad, they generally require though, personality, imagination, and doing something other than shooting everything that moves. I am new to these forums but it seems to me that these forums attract the same type of people that play nerdy PC strategy games.
GooseyB
[quote who="seanw3" reply="3" id="2884124"]You can increase AI difficulty by going to the screen where you pick your enemies and increasing the difficulty of each one to hard or ridiculous. This may be why they are so easy. If you are OK with using a present map, they tend to give the AI better metal resources and by extention better units and tech. Try playing on fastest tech speed because much of the AI is better once all tech have been researched. I encourage you to le
I definitely think of the battle system as a much drier and barer version of Kings Bounty. Armored Princess did this type of battle extremely well and I definitely think a lot of the polish and concepts from that could and should be adapted to the overall vision and structure of Elemental.
So i bought Elemental about 2 weeks ago and have been playing it a fair bit since. The game is about 60% to being awesome, but needs a few tweeks. I know a lot of people have probably suggested these same ideas, but this is just my list. 1. The AI is just atrocious. It constantly declares war on me and then just waits for me to march into their territory with my superheros and just steamroll over. I am almost through my first complete game on the